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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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General Tabletop Discussion
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Evil Healing Spells (need comments)
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<blockquote data-quote="Mr. T" data-source="post: 1768080" data-attributes="member: 23035"><p>Here some new spells I need some comments on. </p><p>New names are despratly needed.</p><p></p><p><strong>Dark Gift of life, light</strong></p><p>Conjuration</p><p><strong>Level: </strong> 1st</p><p><strong>Components: </strong> V, S </p><p><strong>Casting Time: </strong> 1 Action/see below</p><p><strong>Range: </strong> Touch </p><p><strong>Target: </strong> See below</p><p><strong>Duration:</strong>Instantaneous</p><p><strong>Saving Throw: </strong> Will half (harmless) or Will half; see text</p><p><strong>Spell Resistance: </strong> Yes (harmless) or Yes; see text</p><p></p><p>When you lay your hand upon a creature of any evil alignment, you channel dark energy that heals 1d12 points of damage +1 per caster level (maximum +5). Casting this spell to cure another takes full action to cast (evil doesn’t aid others easily). Evil has it’s price however, after a number of rounds equal to the damage cured, there is a 50% chance you must make a will save DC 10+hit points cured/regained or take 1d3 temporary strength damage for a 2d4 rounds. If you cast this spell on a good outsider, this spells wracks their bodies with unholy energy, dealing damage instead of curing their wounds. A good outsider can apply spell resistance, and can attempt a Will save to take half damage. Using this spell to deal damage has no Str damaging effects. Unlike standard cure spells, any excess hit points are gained as temporary hit points.</p><p></p><p><strong>Dark Gift Of Life, moderate</strong></p><p>Conjuration</p><p><strong>Level: </strong> 2nd</p><p><strong>Components: </strong> V, S </p><p><strong>Casting Time: </strong> 1 Action/see below</p><p><strong>Range: </strong> Touch</p><p><strong>Target: </strong> See below</p><p><strong>Duration: </strong> Instantaneous</p><p>[B<strong>]Saving Throw: </strong> Will half (harmless) or Will half; see text</p><p>Spell Resistance: [/B] Yes (harmless) or Yes; see text</p><p></p><p>This spell functions like Dark Gift of life, light, except it cures 2d12 damage +1 per caster level (maximum +10), deals 1d4 Str damage, which lasts for 2d6 rounds.</p><p></p><p><strong>Dark Gift Of Life, serious</strong></p><p>Conjuration</p><p><strong>Level: </strong> 3rd</p><p><strong>Components: </strong> V, S </p><p><strong>Casting Time: </strong> 1 Action/see below</p><p><strong>Range: </strong> Touch</p><p><strong>Target: </strong> See below</p><p><strong>Duration: </strong> Instantaneous</p><p><strong>Saving Throw: </strong> Will half (harmless) or Will half; see text</p><p><strong>Spell Resistance: </strong> Yes (harmless) or Yes; see text</p><p></p><p>This spell functions like Dark Gift of life, light, except it cures 3d12 damage +1 per caster level (maximum +15) and deals 1d6 Str damage, which lasts for 2d8 rounds.</p><p><strong></strong></p><p><strong>Dark Gift Of Life, critical</strong></p><p>Conjuration</p><p><strong>Level: </strong> 4th</p><p><strong>Components: </strong> V, S </p><p><strong>Casting Time: </strong> 1 Action/see below</p><p><strong>Range: </strong> Touch</p><p><strong>Target: </strong> See below</p><p><strong>Duration: </strong> Instantaneous</p><p><strong>Saving Throw: </strong> Will half (harmless) or Will half; see text</p><p><strong>Spell Resistance: </strong> Yes (harmless) or Yes; see text</p><p></p><p>This spell functions like Dark Gift of life, light, except it cures 4d12 damage +1 per caster level (maximum +20), deals 1d8 Str damage, which lasts for 2d10 rounds.</p><p></p><p>Mass Dark Gift of life, light</p><p>Conjuration (evil healing) </p><p><strong>Level: </strong> 6th</p><p><strong>Components: </strong> V, S </p><p><strong>Casting Time: </strong> 1 Action/see below</p><p><strong>Range: </strong> Close (25f. + 5ft./2 level)</p><p><strong>Target: </strong> One creature/level, no two of which can be more then 30ft apart</p><p><strong>Duration: </strong> Instantaneous</p><p><strong>Saving Throw: </strong> Will half (harmless) or Will half; see text</p><p><strong>Spell Resistance: </strong> Yes (harmless) or Yes; see text</p><p></p><p>You channel dark energies to cure 1d12 points of damage +1 per caster level (maximum +25) in selected evil creature. All affected creatures are subject to the Str damage as if they had Dark gift of Life, light cast on them. Like other evil healing spells, mass dark gift of life, light deals damage to good outsiders in its area rather then curing them. Each affected good outsider may attempt a will save for half damage (and receive spell resistance).</p><p></p><p><strong>Mass Dark Gift of life, moderate</strong></p><p>Conjuration (evil healing)</p><p><strong>Level</strong>: 7th</p><p><strong>Components: </strong> V, S </p><p><strong>Casting Time: </strong> 1 Action/see below</p><p><strong>Range: </strong> Close (25f. + 5ft./2 level)</p><p><strong>Target: </strong> One creature/level, no two of which can be more then 30ft apart</p><p><strong>Duration: </strong> Instantaneous</p><p><strong>Saving Throw: </strong> Will half (harmless) or Will half; see text</p><p>Spell Resistance: Yes (harmless) or Yes; see text</p><p></p><p>This spell functions like mass gift of life, light, except it cures 2d12 points of damage +1 per caster level (maximum +30) and deals 1d4 Str damage, which lasts for 2d6 rounds (with failed save).</p><p></p><p><strong>Dark Gift Of Life, serious</strong></p><p>Conjuration (Evil Healing)</p><p><strong>Level: </strong> 8th</p><p><strong>Components: </strong> V, S </p><p><strong>Casting Time: </strong> 1 Action/see below</p><p><strong>Range: </strong> Touch</p><p><strong>Target: </strong> See below</p><p><strong>Duration: </strong> Instantaneous</p><p><strong>Saving Throw: </strong>Will half (harmless) or Will half; see text</p><p><strong>Spell Resistance: </strong>Yes (harmless) or Yes; see text</p><p></p><p>This spell functions like mass gift of life, light, except it cures 3d12 points of damage +1 per caster level (maximum +35) and deals 1d6 Str damage, which lasts for 2d8 rounds (with failed save).</p><p></p><p><strong>Dark Gift Of Life, critical</strong></p><p>Conjuration</p><p><strong>Level: </strong> 9th</p><p><strong>Components: </strong> V, S </p><p><strong>Casting Time: </strong> 1 Action/see below</p><p><strong>Range: </strong> Touch</p><p><strong>Target: </strong> See below</p><p><strong>Duration: </strong> Instantaneous</p><p><strong>Saving Throw: </strong> Will half (harmless) or Will half; see text</p><p><strong>Spell Resistance: </strong> Yes (harmless) or Yes; see text</p><p></p><p>This spell functions like mass gift of life, light, except it cures 4d12 points of damage +1 per caster level (maximum +40) and deals 1d8 Str damage, which lasts for 2d10 rounds (with failed save).</p></blockquote><p></p>
[QUOTE="Mr. T, post: 1768080, member: 23035"] Here some new spells I need some comments on. New names are despratly needed. [B]Dark Gift of life, light[/B] Conjuration [B]Level: [/B] 1st [B]Components: [/B] V, S [B]Casting Time: [/B] 1 Action/see below [B]Range: [/B] Touch [B]Target: [/B] See below [B]Duration:[/B]Instantaneous [B]Saving Throw: [/B] Will half (harmless) or Will half; see text [B]Spell Resistance: [/B] Yes (harmless) or Yes; see text When you lay your hand upon a creature of any evil alignment, you channel dark energy that heals 1d12 points of damage +1 per caster level (maximum +5). Casting this spell to cure another takes full action to cast (evil doesn’t aid others easily). Evil has it’s price however, after a number of rounds equal to the damage cured, there is a 50% chance you must make a will save DC 10+hit points cured/regained or take 1d3 temporary strength damage for a 2d4 rounds. If you cast this spell on a good outsider, this spells wracks their bodies with unholy energy, dealing damage instead of curing their wounds. A good outsider can apply spell resistance, and can attempt a Will save to take half damage. Using this spell to deal damage has no Str damaging effects. Unlike standard cure spells, any excess hit points are gained as temporary hit points. [B]Dark Gift Of Life, moderate[/B] Conjuration [B]Level: [/B] 2nd [B]Components: [/B] V, S [B]Casting Time: [/B] 1 Action/see below [B]Range: [/B] Touch [B]Target: [/B] See below [B]Duration: [/B] Instantaneous [B[B]]Saving Throw: [/B] Will half (harmless) or Will half; see text Spell Resistance: [/B] Yes (harmless) or Yes; see text This spell functions like Dark Gift of life, light, except it cures 2d12 damage +1 per caster level (maximum +10), deals 1d4 Str damage, which lasts for 2d6 rounds. [B]Dark Gift Of Life, serious[/B] Conjuration [B]Level: [/B] 3rd [B]Components: [/B] V, S [B]Casting Time: [/B] 1 Action/see below [B]Range: [/B] Touch [B]Target: [/B] See below [B]Duration: [/B] Instantaneous [B]Saving Throw: [/B] Will half (harmless) or Will half; see text [B]Spell Resistance: [/B] Yes (harmless) or Yes; see text This spell functions like Dark Gift of life, light, except it cures 3d12 damage +1 per caster level (maximum +15) and deals 1d6 Str damage, which lasts for 2d8 rounds. [B] Dark Gift Of Life, critical[/B] Conjuration [B]Level: [/B] 4th [B]Components: [/B] V, S [B]Casting Time: [/B] 1 Action/see below [B]Range: [/B] Touch [B]Target: [/B] See below [B]Duration: [/B] Instantaneous [B]Saving Throw: [/B] Will half (harmless) or Will half; see text [B]Spell Resistance: [/B] Yes (harmless) or Yes; see text This spell functions like Dark Gift of life, light, except it cures 4d12 damage +1 per caster level (maximum +20), deals 1d8 Str damage, which lasts for 2d10 rounds. Mass Dark Gift of life, light Conjuration (evil healing) [B]Level: [/B] 6th [B]Components: [/B] V, S [B]Casting Time: [/B] 1 Action/see below [B]Range: [/B] Close (25f. + 5ft./2 level) [B]Target: [/B] One creature/level, no two of which can be more then 30ft apart [B]Duration: [/B] Instantaneous [B]Saving Throw: [/B] Will half (harmless) or Will half; see text [B]Spell Resistance: [/B] Yes (harmless) or Yes; see text You channel dark energies to cure 1d12 points of damage +1 per caster level (maximum +25) in selected evil creature. All affected creatures are subject to the Str damage as if they had Dark gift of Life, light cast on them. Like other evil healing spells, mass dark gift of life, light deals damage to good outsiders in its area rather then curing them. Each affected good outsider may attempt a will save for half damage (and receive spell resistance). [B]Mass Dark Gift of life, moderate[/B] Conjuration (evil healing) [B]Level[/B]: 7th [B]Components: [/B] V, S [B]Casting Time: [/B] 1 Action/see below [B]Range: [/B] Close (25f. + 5ft./2 level) [B]Target: [/B] One creature/level, no two of which can be more then 30ft apart [B]Duration: [/B] Instantaneous [B]Saving Throw: [/B] Will half (harmless) or Will half; see text Spell Resistance: Yes (harmless) or Yes; see text This spell functions like mass gift of life, light, except it cures 2d12 points of damage +1 per caster level (maximum +30) and deals 1d4 Str damage, which lasts for 2d6 rounds (with failed save). [B]Dark Gift Of Life, serious[/B] Conjuration (Evil Healing) [B]Level: [/B] 8th [B]Components: [/B] V, S [B]Casting Time: [/B] 1 Action/see below [B]Range: [/B] Touch [B]Target: [/B] See below [B]Duration: [/B] Instantaneous [B]Saving Throw: [/B]Will half (harmless) or Will half; see text [B]Spell Resistance: [/B]Yes (harmless) or Yes; see text This spell functions like mass gift of life, light, except it cures 3d12 points of damage +1 per caster level (maximum +35) and deals 1d6 Str damage, which lasts for 2d8 rounds (with failed save). [B]Dark Gift Of Life, critical[/B] Conjuration [B]Level: [/B] 9th [B]Components: [/B] V, S [B]Casting Time: [/B] 1 Action/see below [B]Range: [/B] Touch [B]Target: [/B] See below [B]Duration: [/B] Instantaneous [B]Saving Throw: [/B] Will half (harmless) or Will half; see text [B]Spell Resistance: [/B] Yes (harmless) or Yes; see text This spell functions like mass gift of life, light, except it cures 4d12 points of damage +1 per caster level (maximum +40) and deals 1d8 Str damage, which lasts for 2d10 rounds (with failed save). [/QUOTE]
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