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<blockquote data-quote="gdmcbride" data-source="post: 5977324" data-attributes="member: 49338"><p>"Way of the Wicked" begins with a prison break which is very open ended and then [SPOILER] the PCs are inducted to an evil organization serving Asmodeus. Yes, at that point they do receive missions. But how they accomplish the missions are very much up to them. For example, the final (and largest) act of Book One is the PCs being told to destroy a watchtower held by the forces of good. How should they infiltrate and destroy it? Well, we suggest possibilities, but ultimately the choice is up to them.</p><p> </p><p>In Book Two, the PCs are told to defend their own dungeon for 222 days. That's their mission. But how do they accomplish that mission? That we leave totally open to the PCs.[/SPOILER]</p><p> </p><p></p><p> </p><p>The only place the full essay is available is in the ENnie award nominated "Way of the Wicked Book One: Knot of Thorns" for sale at <a href="http://rpg.drivethrustuff.com/product/97640/Way-of-the-Wicked-Book-One%3A-Knot-of-Thorns?affiliate_id=375548" target="_blank">DriveThruRPG</a> and <a href="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/fireMountainGames" target="_blank">Paizo.com</a>. How was that for a plug?</p><p> </p><p>But to quickly summarize its points, the essay identifies five pitfalls to evil games and tries to address how to deal with them concretely and definitively. In order:</p><p> </p><p>Pitfall <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> : The proactive nature of evil</p><p>Pitfall <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> : Over-reliance upon minions</p><p>Pitfall <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=3" target="_blank">#3</a> : Finding a method to unify a group of villains</p><p>Pitfall <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=4" target="_blank">#4</a> : Dealing with touchy subjects such as torture or abuse</p><p>Pitfall <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=5" target="_blank">#5</a> : Overcoming the banality of evil</p><p> </p><p>The essay itself is only two pages of a 100 page book. The rest of the book (and the adventure path) is my attempt to implement my own advice in a fully realized level 1-20 evil adventure path.</p><p> </p><p>Gary McBride</p><p><a href="http://www.firemountaingames.com" target="_blank">Fire Mountain Games</a></p></blockquote><p></p>
[QUOTE="gdmcbride, post: 5977324, member: 49338"] "Way of the Wicked" begins with a prison break which is very open ended and then [SPOILER] the PCs are inducted to an evil organization serving Asmodeus. Yes, at that point they do receive missions. But how they accomplish the missions are very much up to them. For example, the final (and largest) act of Book One is the PCs being told to destroy a watchtower held by the forces of good. How should they infiltrate and destroy it? Well, we suggest possibilities, but ultimately the choice is up to them. In Book Two, the PCs are told to defend their own dungeon for 222 days. That's their mission. But how do they accomplish that mission? That we leave totally open to the PCs.[/SPOILER] The only place the full essay is available is in the ENnie award nominated "Way of the Wicked Book One: Knot of Thorns" for sale at [URL="http://rpg.drivethrustuff.com/product/97640/Way-of-the-Wicked-Book-One%3A-Knot-of-Thorns?affiliate_id=375548"]DriveThruRPG[/URL] and [URL="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/fireMountainGames"]Paizo.com[/URL]. How was that for a plug? But to quickly summarize its points, the essay identifies five pitfalls to evil games and tries to address how to deal with them concretely and definitively. In order: Pitfall [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] : The proactive nature of evil Pitfall [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2]#2[/URL] : Over-reliance upon minions Pitfall [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=3]#3[/URL] : Finding a method to unify a group of villains Pitfall [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=4]#4[/URL] : Dealing with touchy subjects such as torture or abuse Pitfall [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=5]#5[/URL] : Overcoming the banality of evil The essay itself is only two pages of a 100 page book. The rest of the book (and the adventure path) is my attempt to implement my own advice in a fully realized level 1-20 evil adventure path. Gary McBride [URL="http://www.firemountaingames.com"]Fire Mountain Games[/URL] [/QUOTE]
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