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Evil in D&D: as black and white as it seems?
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<blockquote data-quote="I'm A Banana" data-source="post: 3667937" data-attributes="member: 2067"><p>I'm gonna go with consensus, here</p><p></p><p></p><p></p><p>Evil, as I read it, is actively deriving pleasure from the pain of others. It's not merely wanting what is best for you -- it is simultaneously wanting what is worse for everyone else. Wanting what is best for you EXCLUSIVELY for you. </p><p></p><p></p><p></p><p>Once, twice, three times? Maybe. Single incidents don't shift alignment since alignment is only a general descriptor of behavior. But if it happens regularly, then another alignment is more apt to describe their actions. Usually, the shift is gradual: you don't go straight to evil for doing evil acts if you're good, you'll be "demoted" to Neutral first.</p><p></p><p>IMC, I like testing alignments, and I'll give characters several tries to re-assert their position. If a character makes a habit of taking my "evil bait," I might shift their alignment. Not that it comes into play unless they're dealing with clerics or outsiders or whatnot (which, honestly, happens a lot in my games <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). </p><p></p><p></p><p></p><p>Sure thing. It's also entirely possible for someone to be irredeemably evil and not really CARE about that fact. A rogue can easily see Evil as the fitting philosophy for his life and his strategy to become powerful and amass wealth. He would be called vile and wicked and would entirely agree with that and wouldn't be troubled in the slightest: it's the correct view for him.</p><p></p><p>To not realize it would be a simple step from apathy to ignorance. Alignment detection is exclusive to the magically powerful, and in D&D, such things are still largely out of the hands of the common folk. MOST evil people probably don't realize it, but their neighbors might think they're jerks (or maybe not even that in the case of a charismatic manipulator type).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3667937, member: 2067"] I'm gonna go with consensus, here Evil, as I read it, is actively deriving pleasure from the pain of others. It's not merely wanting what is best for you -- it is simultaneously wanting what is worse for everyone else. Wanting what is best for you EXCLUSIVELY for you. Once, twice, three times? Maybe. Single incidents don't shift alignment since alignment is only a general descriptor of behavior. But if it happens regularly, then another alignment is more apt to describe their actions. Usually, the shift is gradual: you don't go straight to evil for doing evil acts if you're good, you'll be "demoted" to Neutral first. IMC, I like testing alignments, and I'll give characters several tries to re-assert their position. If a character makes a habit of taking my "evil bait," I might shift their alignment. Not that it comes into play unless they're dealing with clerics or outsiders or whatnot (which, honestly, happens a lot in my games ;)). Sure thing. It's also entirely possible for someone to be irredeemably evil and not really CARE about that fact. A rogue can easily see Evil as the fitting philosophy for his life and his strategy to become powerful and amass wealth. He would be called vile and wicked and would entirely agree with that and wouldn't be troubled in the slightest: it's the correct view for him. To not realize it would be a simple step from apathy to ignorance. Alignment detection is exclusive to the magically powerful, and in D&D, such things are still largely out of the hands of the common folk. MOST evil people probably don't realize it, but their neighbors might think they're jerks (or maybe not even that in the case of a charismatic manipulator type). [/QUOTE]
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