Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Evil in the Desert
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shivamuffin" data-source="post: 638082" data-attributes="member: 936"><p>It's not an award winning critter, but it should further the " More Lizards " crowd. </p><p></p><p>Yuan Ti adapted to the desert are a good idea too! and they like to use undead as well!</p><p></p><p></p><p></p><p>Desert Skirdge: ( Rahdi Sythar )</p><p></p><p> Desert Skirdge: ( Rahdi Sythar ) Wherever there are vast stretches of yellow waste, there are the skirdge. The Desert Skirdge are basically lizard men that have adapted to the parched deserts of the Near East. They are quick, fearless, ruthless, and greatly feared by the people of the desert. The beasts attack with overwhelming numbers, primarily for the flesh of camels and horses ( These foul creatures feed only upon the soft parts of their prey ). Skirdge will at times negotiate with caravans...Offering safe passage in return for camels, horses, goats, and occasionally the sick and wounded amongst the humanoids in the caravan. They discard most treasure, appear to have little use for water , but they prize magic .</p><p></p><p></p><p></p><p>Medium-Size Humanoid (Desert dwelling, Reptilian)</p><p>Hit Dice: 3d8+2 (19 hp)</p><p>Initiative: +8 ( +4 Improved Initiative, +4Dex )</p><p>Speed: 60 ft.</p><p>AC: 19 (+5 natural, +4 dex) or 21 (+5 natural, +2_large shield)</p><p>Attacks: 2 claws +4 melee (or bone scimitar +2 melee), bite +4 melee; or javelin +4 ranged</p><p>Damage: Claw 1d4+1, bone scimitar 1d8+1, bite 1d6, or javelin 1d6+1</p><p>Special Qualities: Skirdge excrete a mild contact toxin when enraged. Skirdge poison DC 13 0/3d6 con. ( See Below ) Skirdge, despite their reptillian appearance are warm blooded creatures, more related to avians than reptiles.</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Saves: Fort +5, Ref +7, Will +1</p><p>Abilities: Str 12, Dex 18, Con 18, Int 10, Wis 12, Cha 10</p><p>Skills: Balance +8, Jump +7, climb +6</p><p>Feats: Multiattack, improved initiative</p><p>Climate/Terrain: tropical desert</p><p>Organization: Gang (2-3), band (6-10 plus 50% noncombatants ( captives ) plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)</p><p>Challenge Rating: 4</p><p>Treasure: 50% gems; 50% goods; 50% items</p><p> Roll for items, and disperse any usable magics to leaders first. Skirdge will use magic items if they have them.</p><p>Alignment: Lawful Evil</p><p>Advancement: By character class. Ranger, Warrior, and Sorcerer being the most common classes chosen. No clerics have ever been encountered </p><p>Skirdge speak Draconic.</p><p>Combat</p><p>Skills: Thanks to their tails, Skirdge receive a +4 racial bonus to Jump, climb, and Balance checks (the numbers in the statistics block do not reflect check penalties for large shields).</p><p></p><p>Immune to poisons, and mind affecting spells.</p><p>( Skirdge poison is extremely difficult to extract, since it is realeased through the skin. An alchemy check at DC 30 and a modest lab is required to extract and " package " the poison. If done properly, skirdge poison will last 2-4 weeks in a container and 1 day as a coating for a weapon. One skirdge will provide d4 ounces of usable poison.</p><p> Skirdge poison will sell for 800 gold per ounce on the open market.</p></blockquote><p></p>
[QUOTE="shivamuffin, post: 638082, member: 936"] It's not an award winning critter, but it should further the " More Lizards " crowd. Yuan Ti adapted to the desert are a good idea too! and they like to use undead as well! Desert Skirdge: ( Rahdi Sythar ) Desert Skirdge: ( Rahdi Sythar ) Wherever there are vast stretches of yellow waste, there are the skirdge. The Desert Skirdge are basically lizard men that have adapted to the parched deserts of the Near East. They are quick, fearless, ruthless, and greatly feared by the people of the desert. The beasts attack with overwhelming numbers, primarily for the flesh of camels and horses ( These foul creatures feed only upon the soft parts of their prey ). Skirdge will at times negotiate with caravans...Offering safe passage in return for camels, horses, goats, and occasionally the sick and wounded amongst the humanoids in the caravan. They discard most treasure, appear to have little use for water , but they prize magic . Medium-Size Humanoid (Desert dwelling, Reptilian) Hit Dice: 3d8+2 (19 hp) Initiative: +8 ( +4 Improved Initiative, +4Dex ) Speed: 60 ft. AC: 19 (+5 natural, +4 dex) or 21 (+5 natural, +2_large shield) Attacks: 2 claws +4 melee (or bone scimitar +2 melee), bite +4 melee; or javelin +4 ranged Damage: Claw 1d4+1, bone scimitar 1d8+1, bite 1d6, or javelin 1d6+1 Special Qualities: Skirdge excrete a mild contact toxin when enraged. Skirdge poison DC 13 0/3d6 con. ( See Below ) Skirdge, despite their reptillian appearance are warm blooded creatures, more related to avians than reptiles. Face/Reach: 5 ft. by 5 ft./5 ft. Saves: Fort +5, Ref +7, Will +1 Abilities: Str 12, Dex 18, Con 18, Int 10, Wis 12, Cha 10 Skills: Balance +8, Jump +7, climb +6 Feats: Multiattack, improved initiative Climate/Terrain: tropical desert Organization: Gang (2-3), band (6-10 plus 50% noncombatants ( captives ) plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level) Challenge Rating: 4 Treasure: 50% gems; 50% goods; 50% items Roll for items, and disperse any usable magics to leaders first. Skirdge will use magic items if they have them. Alignment: Lawful Evil Advancement: By character class. Ranger, Warrior, and Sorcerer being the most common classes chosen. No clerics have ever been encountered Skirdge speak Draconic. Combat Skills: Thanks to their tails, Skirdge receive a +4 racial bonus to Jump, climb, and Balance checks (the numbers in the statistics block do not reflect check penalties for large shields). Immune to poisons, and mind affecting spells. ( Skirdge poison is extremely difficult to extract, since it is realeased through the skin. An alchemy check at DC 30 and a modest lab is required to extract and " package " the poison. If done properly, skirdge poison will last 2-4 weeks in a container and 1 day as a coating for a weapon. One skirdge will provide d4 ounces of usable poison. Skirdge poison will sell for 800 gold per ounce on the open market. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Evil in the Desert
Top