Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Evil is cool
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5007906" data-attributes="member: 8835"><p>to celebrim's points on evil being the opposite of good:</p><p></p><p>I may or may not be deviating from the RAW, too lazy to look and I prolly don't care... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Consider the under-cover Good cop. He wants to look evil, but he doesn't want to do evil. If he has to, he really feels bad about it, or he'll try to fake it.</p><p></p><p>An under-cover Evil person doesn't have those qualms. He's doing good things (or not doing bad things in public) to blend in. At most, he's not happy being constrained, and he'll take it out on somebody later. Bad guys commit crimes because they think they can get away with it. They're not agents in some black vs. white war of wills. Mostly they are self-centered sociopaths who don't mind killing (a sociopath is a psychopath who hasn't crossed the killing line, usually by fear of getting caught).</p><p></p><p>My general interpretation of neutral (right or wrong) is that they don't want to get involved. They also don't tend to be "doers" as that would mean taking a side. NPC hermits and the general populace who doesn't stand up to tyranny would tend to be neutral. Ever wonder why folks in the middle east put up with all the terrorists blowing up their neighborhood? Neutral alignment. They don't want to stand up, they keep their head down, and don't get involved.</p><p></p><p></p><p>Good has principles. It generally refuses to cross the line. Out of all possible actions, there is a smaller subset it is willing to choose. Good will have regrets over some of its choices.</p><p></p><p>Evil does not have principles. Out of all possible actions, it will choose any of them that suits it. Evil seldom has regrets, mostly being limited to tactical mistakes (I should have shot the guy on the left first, I'd have taken less damage).</p><p></p><p>What role does Neutral have? Beats me. I frakking hate Neutral for being so wishy washy.</p><p></p><p>Whether my interpretation is RAW or not, I suspect that when people choose Evil and say "so I can do whatever I want" they are viewing it the way I am describing it.</p><p></p><p>Side note: Over the editions (barring 4e which I haven't seen), my general impression is that the game is balanced around a Good Human as the standard. Alignment and charisma modifiers are all anchored around that. If you were a "Good" person reading the other alignments, they would sound right to you. But if you were Evil or Neutral, they wouldn't. The same with CHA modifier. Elves are prettier than humans, they get a bonus. Orcs are uglier, they get a penalty. Yet if you were an orc, none of that would even make sense.</p></blockquote><p></p>
[QUOTE="Janx, post: 5007906, member: 8835"] to celebrim's points on evil being the opposite of good: I may or may not be deviating from the RAW, too lazy to look and I prolly don't care... :) Consider the under-cover Good cop. He wants to look evil, but he doesn't want to do evil. If he has to, he really feels bad about it, or he'll try to fake it. An under-cover Evil person doesn't have those qualms. He's doing good things (or not doing bad things in public) to blend in. At most, he's not happy being constrained, and he'll take it out on somebody later. Bad guys commit crimes because they think they can get away with it. They're not agents in some black vs. white war of wills. Mostly they are self-centered sociopaths who don't mind killing (a sociopath is a psychopath who hasn't crossed the killing line, usually by fear of getting caught). My general interpretation of neutral (right or wrong) is that they don't want to get involved. They also don't tend to be "doers" as that would mean taking a side. NPC hermits and the general populace who doesn't stand up to tyranny would tend to be neutral. Ever wonder why folks in the middle east put up with all the terrorists blowing up their neighborhood? Neutral alignment. They don't want to stand up, they keep their head down, and don't get involved. Good has principles. It generally refuses to cross the line. Out of all possible actions, there is a smaller subset it is willing to choose. Good will have regrets over some of its choices. Evil does not have principles. Out of all possible actions, it will choose any of them that suits it. Evil seldom has regrets, mostly being limited to tactical mistakes (I should have shot the guy on the left first, I'd have taken less damage). What role does Neutral have? Beats me. I frakking hate Neutral for being so wishy washy. Whether my interpretation is RAW or not, I suspect that when people choose Evil and say "so I can do whatever I want" they are viewing it the way I am describing it. Side note: Over the editions (barring 4e which I haven't seen), my general impression is that the game is balanced around a Good Human as the standard. Alignment and charisma modifiers are all anchored around that. If you were a "Good" person reading the other alignments, they would sound right to you. But if you were Evil or Neutral, they wouldn't. The same with CHA modifier. Elves are prettier than humans, they get a bonus. Orcs are uglier, they get a penalty. Yet if you were an orc, none of that would even make sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Evil is cool
Top