Evil mastermind class required

Roger

First Post
Hi all,

I'm looking for some sort of d20 Modern class (or, heck, any d20 genre at this point) to build an Evil Mastermind sort of NPC. The main thing I want here is some class ability that reflects the numerous fanatically-loyal minions that these guys always have running around.

Does that ring a bell for anyone? I could probably deconstruct Leadership to give me some sort of similar effect, but if someone has already built this sort of class... that'd be great.



Cheers,
Roger
 

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d20 Past has a Minon Feat. That plus any Charisma based Advanced Class should be enough. Actually, a combo of Charismatic with Smart woudl give you acess to lots of ftalents that can be used to manipulate and coordinate others.
 

Roger said:
The main thing I want here is some class ability that reflects the numerous fanatically-loyal minions that these guys always have running around.
The following all have the prerequisite of Not a Player Character.

Plot Device
As a plot device, this character has one major resource that he has no real right to. This can be the form of a death ray, powerful artifact, fanatic followers or any similar singular benefit.

Improved Plot Device
Prerequisites: Plot Device
This character has multiple major resources to which he has no real right; fanatic followers, nuclear weapons, death rays and an armada of warships all qualify as a major resource.

Advanced Plot Device
Prerequisites: Improved Plot Device, Plot Device
As an advanced plot device, this character can change the nature of the game world to improve the story. He always has one hp left and a means for escape (until it's time for his dramatic death). He can capture the heroes at any time, if required. He can use any skill or feat necessary to the entertaining play of the game.
This does not make him immortal, merely immune to the vagaries of die rolls that would cheapen his role in the collective story. Thus, he doesn't die like a bitch or go out like a putz. Rather, this character is an interesting and intriguing foe that plagues the characters for some time before being truly defeated.
Special: GMs with poor self restraint or a tendency to give this quality to all named NPCs should not use this trait, ever. It will only result in no fun for the players, which will cheapen the game for everyone, even the GM.

Does that help?

EDIT: Alternatively, for Advanced Plot Device, you could have each usage require expending an action point. This would provide an absolute limit upon the ability which takes much of the onnus off the GM but does mean that he may fall before his time if the PCs are unusually lucky/successful.
 
Last edited:

Roger said:
Hi all,

I'm looking for some sort of d20 Modern class (or, heck, any d20 genre at this point) to build an Evil Mastermind sort of NPC. The main thing I want here is some class ability that reflects the numerous fanatically-loyal minions that these guys always have running around.

Does that ring a bell for anyone? I could probably deconstruct Leadership to give me some sort of similar effect, but if someone has already built this sort of class... that'd be great.



Cheers,
Roger

You could try the Mind Bender from Complete Arcane.

Or you could just add Monte Cook's Utter Thrall spell from the Complete Book of Eldritch Might.

Thanks,
Rich
 


See Charles Rice's Blood and Vigilance. It's a D20 Modern superhero adaptation. It has a class called Mastermind. I haven't used the class particularly, but it looks cool. The whole product does rock...the flexible powerpoint system is useful in any D20 Modern game you want to run. Take a look, it's a great product.
Plus the author is here frequently and will answer questions and such. He's a cool guy and talented author.

Check it out at RPGNow, a steal at $6.95US.
 

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