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Evil Monster Ancestries - Yay or Nay?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9287788" data-attributes="member: 7025508"><p>The fact remains that people do not agree what alignment means, especially law and chaos, thus it remains as a poor tool for communicating things. It is far more useful to say that a person is impulsive and honourable than try to communicate this via alignment. </p><p></p><p></p><p></p><p>You seem to be confused about what objective morals mean. An author having a point of view is not that. Furthermore, even if one would think that this is what it means, in RPGs we do not have a sole author. It is group activity so it is counterproductive for the GM to shove their morals to the players via the game's objective morality.</p><p></p><p></p><p>Except that the game says that they're <em>objectively wrong! </em></p><p></p><p></p><p>Yes, that seems like fine chracter. And you don't need alignment system for that. People in the real world have such beliefs, (then they disagree with each other what "the objective morals" are.) All you need to know what the character (or perhaps their religion) believes the correct morals are. we do not need to determine whether these morals in some universal sense are "correct."</p><p></p><p></p><p></p><p>This is such a weird take. I am not trying to push any specific moral perspective, beyond not having the game to dictate the morals for the players. This by no means means that characters need or should be amoral.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9287788, member: 7025508"] The fact remains that people do not agree what alignment means, especially law and chaos, thus it remains as a poor tool for communicating things. It is far more useful to say that a person is impulsive and honourable than try to communicate this via alignment. You seem to be confused about what objective morals mean. An author having a point of view is not that. Furthermore, even if one would think that this is what it means, in RPGs we do not have a sole author. It is group activity so it is counterproductive for the GM to shove their morals to the players via the game's objective morality. Except that the game says that they're [I]objectively wrong! [/I] Yes, that seems like fine chracter. And you don't need alignment system for that. People in the real world have such beliefs, (then they disagree with each other what "the objective morals" are.) All you need to know what the character (or perhaps their religion) believes the correct morals are. we do not need to determine whether these morals in some universal sense are "correct." This is such a weird take. I am not trying to push any specific moral perspective, beyond not having the game to dictate the morals for the players. This by no means means that characters need or should be amoral. [/QUOTE]
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