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Evil Monster Ancestries - Yay or Nay?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9288014" data-attributes="member: 7025508"><p>That is meaningless. There indeed might be objective morals in real world which say that eating bananas is the most evil thing one can do, but as literally no one would know this, it would not affect how the world functions one bit.</p><p></p><p></p><p>I think it is a fact that it is extremely rare for fiction to have such stark categories like alignment, and it is also a fact that things like detecting morality unless it is in form of some supernatural force is rarely a thing. We are not talking about writer having clear morals and those being reflected how they present things in their work, we are talking about childish labelling of people into good and evil categories and this being detectable to the people in the setting. Was Boromir a good man? How about Magneto? With alignment these questions have objective correct answers. I don't think that is necessary, nor does it improve our appreciation or understanding of these things; quite the opposite.</p><p></p><p></p><p>I don't think usability of language is an ethical issue. I also don't believe I have said I am moral relativist as that is not relevant; I have talked about what is desirable in a RPG. </p><p></p><p></p><p></p><p>Mate. Things are literally labelled good and evil. You are now contorting into some weird, but "good is not good." This is just a mess.</p><p></p><p>Furthermore, Gygax believed that it was lawful good to murder enemy non-combatants, so I'm not sure D&D good has much to do with mercy.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9288014, member: 7025508"] That is meaningless. There indeed might be objective morals in real world which say that eating bananas is the most evil thing one can do, but as literally no one would know this, it would not affect how the world functions one bit. I think it is a fact that it is extremely rare for fiction to have such stark categories like alignment, and it is also a fact that things like detecting morality unless it is in form of some supernatural force is rarely a thing. We are not talking about writer having clear morals and those being reflected how they present things in their work, we are talking about childish labelling of people into good and evil categories and this being detectable to the people in the setting. Was Boromir a good man? How about Magneto? With alignment these questions have objective correct answers. I don't think that is necessary, nor does it improve our appreciation or understanding of these things; quite the opposite. I don't think usability of language is an ethical issue. I also don't believe I have said I am moral relativist as that is not relevant; I have talked about what is desirable in a RPG. Mate. Things are literally labelled good and evil. You are now contorting into some weird, but "good is not good." This is just a mess. Furthermore, Gygax believed that it was lawful good to murder enemy non-combatants, so I'm not sure D&D good has much to do with mercy. [/QUOTE]
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