Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Evil or just.........mostly evil?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 3075095" data-attributes="member: 2011"><p>The creature is just living its life. The PCs are the ones invading the swamp. Even if a Good PC does wait for the neutral creature to attack, the Good PCs are still the "home invaders" and the neutral creature is still dead at the end of the encounter. The Good PCs still intentionally traveled to the swamp. How is this really that different than an Evil Rogue who invades a merchant’s home, gets surprised when the man is at home, and kills him? The only difference is the reason for invading. The Good PCs presumably travel into the swamp to accomplish a good goal, but the end result is still that an innocent neutral creature gets killed.</p><p></p><p></p><p>DND discusses good alignment, but the entire adventuring and CR system and magic item system is designed around killing.</p><p></p><p>When being attacked, there often isn't time to do Detect Evil and make sure that the good PCs are justified in killing the creature attacking them. The game is really not designed for this.</p><p></p><p>Getting back to the OPs original post, it is interesting how many people stated that this was an evil act when these same people have probably played "Good PCs" that go around killing creatures. For example, I suspect that most players of Good PCs have had one or more encounters at some point in time in a Thieves Guild or a Temple to an Evil Deity where every single (non-captive) creature found there was automatically killed on sight. No questions asked. Justification by Location.</p><p></p><p></p><p></p><p>I opine that with the CR system designed with the expectation that PCs will have certain levels of wealth and magical equipment at certain levels, that very few players actually play their Good PCs as genuinely altruistic.</p><p></p><p>This is not a condemnation, it is an observation on how the game has a dichotomy between its alignment system and its CR/wealth/item systems. The game really does not have a real good reward system for not killing. For example, Vow of Nonviolence in BoED is practically impossible to play.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3075095, member: 2011"] The creature is just living its life. The PCs are the ones invading the swamp. Even if a Good PC does wait for the neutral creature to attack, the Good PCs are still the "home invaders" and the neutral creature is still dead at the end of the encounter. The Good PCs still intentionally traveled to the swamp. How is this really that different than an Evil Rogue who invades a merchant’s home, gets surprised when the man is at home, and kills him? The only difference is the reason for invading. The Good PCs presumably travel into the swamp to accomplish a good goal, but the end result is still that an innocent neutral creature gets killed. DND discusses good alignment, but the entire adventuring and CR system and magic item system is designed around killing. When being attacked, there often isn't time to do Detect Evil and make sure that the good PCs are justified in killing the creature attacking them. The game is really not designed for this. Getting back to the OPs original post, it is interesting how many people stated that this was an evil act when these same people have probably played "Good PCs" that go around killing creatures. For example, I suspect that most players of Good PCs have had one or more encounters at some point in time in a Thieves Guild or a Temple to an Evil Deity where every single (non-captive) creature found there was automatically killed on sight. No questions asked. Justification by Location. I opine that with the CR system designed with the expectation that PCs will have certain levels of wealth and magical equipment at certain levels, that very few players actually play their Good PCs as genuinely altruistic. This is not a condemnation, it is an observation on how the game has a dichotomy between its alignment system and its CR/wealth/item systems. The game really does not have a real good reward system for not killing. For example, Vow of Nonviolence in BoED is practically impossible to play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Evil or just.........mostly evil?
Top