Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Evil or not?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dm4hire" data-source="post: 4603492" data-attributes="member: 14848"><p>I disagree. Evil can be quite interesting to play if ran by the right players. The key is it has to be the right players. Just because someone is evil doesn't mean they are evil 24/7, but at key moments is when you find out how evil they really are. Best time for evil to show its face while not hindering or causing problems for the party is dealing with wounded. Evil characters often look pretty confused when questioned about wounded enemies. "Oh, you wanted information from him? Well let me animate him and we'll ask him." Then there's the betrayer which I love the most in a party. Nothing like intrique to make a party come together, except for hunting down and killing the betrayer that left them hanging cold. This last is best with guest players and was featured in a Dragon article awhile ago. Then we can't forget the rogue after finding 1000 gp in a treasure chest. "How much is there?" "Looks like maybe 500 gp, that's 100 each." And then there's the assassin, who's mission is to kill the guy the rest of the party is out to defend and once the mission fails or succeeds for the party still walks away paid one way or another.</p><p></p><p>Nope evil can be fun. Just need to make sure that it is played appropriately. Yep if played correctly evil PCs want nothing to do with Intra-party conflict. Why would they want their cover blown? At least till it served their purpose they should be happy to keep everything an even keel.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 4603492, member: 14848"] I disagree. Evil can be quite interesting to play if ran by the right players. The key is it has to be the right players. Just because someone is evil doesn't mean they are evil 24/7, but at key moments is when you find out how evil they really are. Best time for evil to show its face while not hindering or causing problems for the party is dealing with wounded. Evil characters often look pretty confused when questioned about wounded enemies. "Oh, you wanted information from him? Well let me animate him and we'll ask him." Then there's the betrayer which I love the most in a party. Nothing like intrique to make a party come together, except for hunting down and killing the betrayer that left them hanging cold. This last is best with guest players and was featured in a Dragon article awhile ago. Then we can't forget the rogue after finding 1000 gp in a treasure chest. "How much is there?" "Looks like maybe 500 gp, that's 100 each." And then there's the assassin, who's mission is to kill the guy the rest of the party is out to defend and once the mission fails or succeeds for the party still walks away paid one way or another. Nope evil can be fun. Just need to make sure that it is played appropriately. Yep if played correctly evil PCs want nothing to do with Intra-party conflict. Why would they want their cover blown? At least till it served their purpose they should be happy to keep everything an even keel. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Evil or not?
Top