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Evil or not?
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<blockquote data-quote="WayneLigon" data-source="post: 4603656" data-attributes="member: 3649"><p>I agree with this 100%. While at some point in the future I might be handed an evil character who nevertheless has excellent motivation to join in a particular heroic endevour, a character who strives to fight against his baser impulses or who seeks a harrowing path of redemption, all I've ever received in the past from people who want to play evil characters are thinly-disquised requests for me to run rape fantasies instead of adventures or means to totally avoid all responsibility for their actions.</p><p></p><p>In other words, yeah, there might be some justification someone could come up with for playing an evil character but so far for 30 years all I've gotten is a lot of hot air about 'I'll work towards the party goals' or 'Lawful evil characters can work with others', or 'I'll be the cool anti-hero', when all they really bring to the table is casual murder, derailing the game while they plot revenge against the shopkeeper who slighted them by not buckling under into a whining ball of submission at the least hint of intimidation, and so forth. </p><p></p><p>The 'killing things and taking their stuff' arguement wears a little thin. The phrase is meant to be funny and somewhat ironic, not a literal truth. Especially in older editions, monsters are born evil; in latter editions, there are still huge numbers of creatures that are unswearingly evil by their very nature. Instead of it being 'murder', killing them eases a burden on the world itself. So, let's put that arguement out to pasture from now on. As long as we have alignments, it holds no water in the game as written or most commonly played. </p><p></p><p>Being a truly good character is the hardest thing a person can aspire to. Being evil is the easy, cheap road.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4603656, member: 3649"] I agree with this 100%. While at some point in the future I might be handed an evil character who nevertheless has excellent motivation to join in a particular heroic endevour, a character who strives to fight against his baser impulses or who seeks a harrowing path of redemption, all I've ever received in the past from people who want to play evil characters are thinly-disquised requests for me to run rape fantasies instead of adventures or means to totally avoid all responsibility for their actions. In other words, yeah, there might be some justification someone could come up with for playing an evil character but so far for 30 years all I've gotten is a lot of hot air about 'I'll work towards the party goals' or 'Lawful evil characters can work with others', or 'I'll be the cool anti-hero', when all they really bring to the table is casual murder, derailing the game while they plot revenge against the shopkeeper who slighted them by not buckling under into a whining ball of submission at the least hint of intimidation, and so forth. The 'killing things and taking their stuff' arguement wears a little thin. The phrase is meant to be funny and somewhat ironic, not a literal truth. Especially in older editions, monsters are born evil; in latter editions, there are still huge numbers of creatures that are unswearingly evil by their very nature. Instead of it being 'murder', killing them eases a burden on the world itself. So, let's put that arguement out to pasture from now on. As long as we have alignments, it holds no water in the game as written or most commonly played. Being a truly good character is the hardest thing a person can aspire to. Being evil is the easy, cheap road. [/QUOTE]
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