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Evil or not?
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<blockquote data-quote="jdrakeh" data-source="post: 4604279" data-attributes="member: 13892"><p>Generally not up for evil. There are exceptions, though — settings like Necessary Evil and my own Warlock (for the Window) posit worlds where all of the good, just, heroes are dead and gone, having been seen as obvious threats early on by the BBE and, subsequently, having been wisely dispatched early on as part of the BBE's Master Plan. </p><p></p><p>In situations like this, I find that playing 'evil' characters can be a compelling and different take on bog standard fantasy (or comic book superheroics). For example, here are some example character archetypes from the rough draft of Warlock: </p><p></p><p>[sblock]<strong>Repentent Criminal:</strong> A born killer, you’ve spent the better part of your life in the frozen wastes of Hel, mulling over past decisions that you’ve made and wishing that there were some way you could redeem yourself. When the Arcane Underground came to the island, you saw an opportunity to do just that. </p><p></p><p>You’re still a psychotic maniac but, instead of killing for kicks, today you’re killing to make the world a better place. Whenever you taste the blood of a Compact soldier on your lips, you feel all warm and fuzzy inside. The warden was dead on — doing the right thing <em>does</em> feel good.</p><p></p><p><strong>Evil Arcane Master:</strong> When the Silent Compact demanded that all practitioners of the arcane arts surrender their libraries to the Dark Lords, you scoffed — who were these cretins to demand this of you? When you refused to comply with their demands, they sent an entire legion of warriors</p><p>to burn your estate to the ground. </p><p></p><p>If the minions of the Dark Lords had known who they were dealing with, they would have burned <em>you</em> instead of your estate. You might not have your libraries anymore but you still have enough spells to deal with these so-called Dark Lords. You’ll show them a thing or two. <em>Amateurs</em>.[/sblock]</p><p></p><p>So, evil <em>can</em> be fun but, as always, it's all about the context. That being 'evil' bit as an excuse to act like a socially repugnant moron to undugle otherwise socially unacceptable behavior? I don't let that fly in the campaigns that I run.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4604279, member: 13892"] Generally not up for evil. There are exceptions, though — settings like Necessary Evil and my own Warlock (for the Window) posit worlds where all of the good, just, heroes are dead and gone, having been seen as obvious threats early on by the BBE and, subsequently, having been wisely dispatched early on as part of the BBE's Master Plan. In situations like this, I find that playing 'evil' characters can be a compelling and different take on bog standard fantasy (or comic book superheroics). For example, here are some example character archetypes from the rough draft of Warlock: [sblock][B]Repentent Criminal:[/B] A born killer, you’ve spent the better part of your life in the frozen wastes of Hel, mulling over past decisions that you’ve made and wishing that there were some way you could redeem yourself. When the Arcane Underground came to the island, you saw an opportunity to do just that. You’re still a psychotic maniac but, instead of killing for kicks, today you’re killing to make the world a better place. Whenever you taste the blood of a Compact soldier on your lips, you feel all warm and fuzzy inside. The warden was dead on — doing the right thing [I]does[/I] feel good. [b]Evil Arcane Master:[/b] When the Silent Compact demanded that all practitioners of the arcane arts surrender their libraries to the Dark Lords, you scoffed — who were these cretins to demand this of you? When you refused to comply with their demands, they sent an entire legion of warriors to burn your estate to the ground. If the minions of the Dark Lords had known who they were dealing with, they would have burned [I]you[/I] instead of your estate. You might not have your libraries anymore but you still have enough spells to deal with these so-called Dark Lords. You’ll show them a thing or two. [I]Amateurs[/I].[/sblock] So, evil [I]can[/I] be fun but, as always, it's all about the context. That being 'evil' bit as an excuse to act like a socially repugnant moron to undugle otherwise socially unacceptable behavior? I don't let that fly in the campaigns that I run. [/QUOTE]
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