Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Evil or not?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Set" data-source="post: 4605354" data-attributes="member: 41584"><p>Having grown up on the fantasy of Moorcock, Leiber and Howard, whose 'heroes' are thieves and scoundrels and mercenaries, and then gone on to play all sorts of GURPS fantasy, in addition to D&D, I pretty much ignore alignment. My 'evil' people may worship evil gods and be willing to do all sorts of nasty stuff to advance the plot, but they aren't *crazy.* My 'good' people aren't the sort that I've seen played by every single Paladin player, EVER, who stab other party members in the back for 'touching their treasure' or 'disrespecting them' or 'killing their prisoner.'</p><p> </p><p>That's my entire beef with alignment as a system. The people who use their character's alignment to justify inter-party conflict and attacking their party members, and, in my experience, these players *always* choose Lawful Good.</p><p> </p><p>Gimme a party of nice, orderly Lawful Evils any day of the week. Or, even better, my normal group, who have played a dozen RPGs over the years, including GURPS, M&M, Vampire, Call of Cthulhu, V&V and Paranoia, and have no need for the crutch of alignment to play 'good guys.'</p><p> </p><p>It's interesting that most *Superhero games* have little use for the alignment mechanic... People sometimes argue about what 'alignment' Batman or Spiderman or Captain America would be, but they weren't written for the D&D universe, so they don't have alignments, and function just fine as 'heroes' without them.</p><p> </p><p>In 30 years of gaming, I've never seen a player play an evil character that *wouldn't* go on an adventure to stop someone from destroying the world or whatever. The reason why evil will never conquer the world is the same reason why it's easy as pie to run an all-evil party through an adventure based on stopping evil. Evil isn't a big club. If Zuggtmoy conquers the world and drags it into her fungal layer of the Abyss, that doesn't do my Cleric of Hextor a darn bit of good. Of course he'll take up arms and fight the moldy demon-wench! How the heck is *HE* going to conquer the world if he lets it get turned into a mushroom appetizer?</p><p> </p><p>Even an apocalyptic worshippers of some crazy end times cult would be put out if some upstart like Lolth started destroying the world. That's just not part of Great Cthulhu's plan, after all!</p></blockquote><p></p>
[QUOTE="Set, post: 4605354, member: 41584"] Having grown up on the fantasy of Moorcock, Leiber and Howard, whose 'heroes' are thieves and scoundrels and mercenaries, and then gone on to play all sorts of GURPS fantasy, in addition to D&D, I pretty much ignore alignment. My 'evil' people may worship evil gods and be willing to do all sorts of nasty stuff to advance the plot, but they aren't *crazy.* My 'good' people aren't the sort that I've seen played by every single Paladin player, EVER, who stab other party members in the back for 'touching their treasure' or 'disrespecting them' or 'killing their prisoner.' That's my entire beef with alignment as a system. The people who use their character's alignment to justify inter-party conflict and attacking their party members, and, in my experience, these players *always* choose Lawful Good. Gimme a party of nice, orderly Lawful Evils any day of the week. Or, even better, my normal group, who have played a dozen RPGs over the years, including GURPS, M&M, Vampire, Call of Cthulhu, V&V and Paranoia, and have no need for the crutch of alignment to play 'good guys.' It's interesting that most *Superhero games* have little use for the alignment mechanic... People sometimes argue about what 'alignment' Batman or Spiderman or Captain America would be, but they weren't written for the D&D universe, so they don't have alignments, and function just fine as 'heroes' without them. In 30 years of gaming, I've never seen a player play an evil character that *wouldn't* go on an adventure to stop someone from destroying the world or whatever. The reason why evil will never conquer the world is the same reason why it's easy as pie to run an all-evil party through an adventure based on stopping evil. Evil isn't a big club. If Zuggtmoy conquers the world and drags it into her fungal layer of the Abyss, that doesn't do my Cleric of Hextor a darn bit of good. Of course he'll take up arms and fight the moldy demon-wench! How the heck is *HE* going to conquer the world if he lets it get turned into a mushroom appetizer? Even an apocalyptic worshippers of some crazy end times cult would be put out if some upstart like Lolth started destroying the world. That's just not part of Great Cthulhu's plan, after all! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Evil or not?
Top