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Evil or not?
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<blockquote data-quote="Ktulu" data-source="post: 4605730" data-attributes="member: 13465"><p>I'm torn on this. While I prefer to run heroic tales with heroic characters, I can see the draw to play the badguy. There are plenty of tales where the evil person is the protagonist (punisher, dexter, dusk til dawn, etc..) and when done right it can be very effective.</p><p></p><p>However, I don't care for the "eeeeevil" character at all. The guy who's a sociopath, mass murderer for the sake of it, clerics of the really really evil gods (vecna, bane). To me, those characters are the worst of the evils. If he has no redeeming qualities and his evil isn't even a necessary evil, then I don't want to run that character.</p><p></p><p>In my current campaign we have two "evil" characters. One is a warrior who made a pact with the devil to get revenge on his wife's murder (I told the twist in another thread). The devil did send him off the deep end into very, very dark territory (Torture, murder, etc..). He has since redeemed himself and turned away from the pact toward the light.</p><p></p><p>The other evil character is a rogue/assassin who started out as just a muscle for hire, but through failure and loss has become a hollow shell. He has forsaken all in the name of vengence. The player is essentially mirroring the above player's character right now. His chance for redemption is slipping, however, and may prove to end up the villain of his own story.</p><p></p><p>So, I guess it depends on what you're intentions are in the game. In some campaigns I strictly request that no evil characters be played. In others I don't care. Especially in the S&S style games I run. Even at Conan's best days, he didn't rise too far from thief and brigand.</p></blockquote><p></p>
[QUOTE="Ktulu, post: 4605730, member: 13465"] I'm torn on this. While I prefer to run heroic tales with heroic characters, I can see the draw to play the badguy. There are plenty of tales where the evil person is the protagonist (punisher, dexter, dusk til dawn, etc..) and when done right it can be very effective. However, I don't care for the "eeeeevil" character at all. The guy who's a sociopath, mass murderer for the sake of it, clerics of the really really evil gods (vecna, bane). To me, those characters are the worst of the evils. If he has no redeeming qualities and his evil isn't even a necessary evil, then I don't want to run that character. In my current campaign we have two "evil" characters. One is a warrior who made a pact with the devil to get revenge on his wife's murder (I told the twist in another thread). The devil did send him off the deep end into very, very dark territory (Torture, murder, etc..). He has since redeemed himself and turned away from the pact toward the light. The other evil character is a rogue/assassin who started out as just a muscle for hire, but through failure and loss has become a hollow shell. He has forsaken all in the name of vengence. The player is essentially mirroring the above player's character right now. His chance for redemption is slipping, however, and may prove to end up the villain of his own story. So, I guess it depends on what you're intentions are in the game. In some campaigns I strictly request that no evil characters be played. In others I don't care. Especially in the S&S style games I run. Even at Conan's best days, he didn't rise too far from thief and brigand. [/QUOTE]
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