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Evil Parties - and Evil PC's - A Discussion
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<blockquote data-quote="The Shaman" data-source="post: 2031274" data-attributes="member: 26473"><p>I ran a lawful evil cleric once, in a party of mostly good and neutral characters. There were no problems to speak of, as his evil was of the selfish variety colored by a cruel streak, but he was also disciplined and honorable, so he was still a good "teammate" for the rest of the party. (He also had some amusing delusions of grandeur - I peppered my IC speech with things like, "Soon the lords of this land will tremble before my iron fist. But first, where do we stable our horses?")</p><p></p><p>The nagging question for me was, "What happens at higher levels?" At some point he would be able to realize his ambitions of building a temple, gathering an army, and establishing himself as a significant warlord.</p><p></p><p>Now the obvious answer is that the other adventurers would be likely to stop him, which arguably becomes an interesting adventure premise - the problem with that is it most likely becomes the denouement of the campaign. Regardless of who wins, the party is split up as a result, and one or more people are starting from scratch in the character department.</p><p></p><p>An evil character in a mostly good party is likely to become a problem somewhere down the line, IMHO.</p><p></p><p>As far as evil parties go, I've never played in one, though I did GM one against my better judgement, and predictably the game fell apart fairly quickly - the players apparently thought they could get away with whatever they wanted with impunity and they never got past second level, hanged from a tree by a noble and his retinue as the brigands they were. (The players were not happy with me, but it was the most logical consequence of their actions, they failed their escape attempt - badly - and well, I wasn't interested in pulling my punches and encouraging them to behave like morons any longer.)</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2031274, member: 26473"] I ran a lawful evil cleric once, in a party of mostly good and neutral characters. There were no problems to speak of, as his evil was of the selfish variety colored by a cruel streak, but he was also disciplined and honorable, so he was still a good "teammate" for the rest of the party. (He also had some amusing delusions of grandeur - I peppered my IC speech with things like, "Soon the lords of this land will tremble before my iron fist. But first, where do we stable our horses?") The nagging question for me was, "What happens at higher levels?" At some point he would be able to realize his ambitions of building a temple, gathering an army, and establishing himself as a significant warlord. Now the obvious answer is that the other adventurers would be likely to stop him, which arguably becomes an interesting adventure premise - the problem with that is it most likely becomes the denouement of the campaign. Regardless of who wins, the party is split up as a result, and one or more people are starting from scratch in the character department. An evil character in a mostly good party is likely to become a problem somewhere down the line, IMHO. As far as evil parties go, I've never played in one, though I did GM one against my better judgement, and predictably the game fell apart fairly quickly - the players apparently thought they could get away with whatever they wanted with impunity and they never got past second level, hanged from a tree by a noble and his retinue as the brigands they were. (The players were not happy with me, but it was the most logical consequence of their actions, they failed their escape attempt - badly - and well, I wasn't interested in pulling my punches and encouraging them to behave like morons any longer.) [/QUOTE]
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