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General Tabletop Discussion
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Evil parties that don't fall apart: ideas, suggestions, experiences?
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<blockquote data-quote="steeldragons" data-source="post: 6377483" data-attributes="member: 92511"><p>First: Exactly what Defcon said.</p><p></p><p>Second: I have run a group that, a time or two, has wanted to run Evil characters. "I wanna be badass and kill stuff with no repercussions." "I wanna be a dark brooding [yes I know we don't have to be evil for this but it feels more "dangerous" if you are] sinister mastermind guy." "I wanna roleplay a psycho-/sociopath/PC with severe mental issues."</p><p></p><p>It's fun enough, usually become unnecessarily gruesome, and will (providing a modicum of humanity and basic sense of Right/Wrong) offend your moral and ethical sensibilities in some way or the other on a regular basis.</p><p></p><p>It will also, almost inevitably, fall apart sooner or later. Evil, even predominantly Lawful Evil, can not sustain itself because greed for power will always win out. Treasure allocation is a mess. PCs will have no (or few, becoming fewer with play) compulsions against attacking each other...out of bored if nothing else.</p><p></p><p>It can be fun for one-shots. It can be fun for short-term/a few sessions storyline: we're all minions of Big-Evil-Despot let's go conquer lands for him and claim riches for ourselves. We're on a mission to assassinate X. We need to stop the establishment of the new temple of Good Guy in Village-town and turn it to the service of Dark Lord. Stuff like that..."little" adventures. But your question sounds like you are looking for the possibility of "keeping things together" for a longer style campaign...</p><p></p><p>In my humble experiences, that simply isn't going to work.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6377483, member: 92511"] First: Exactly what Defcon said. Second: I have run a group that, a time or two, has wanted to run Evil characters. "I wanna be badass and kill stuff with no repercussions." "I wanna be a dark brooding [yes I know we don't have to be evil for this but it feels more "dangerous" if you are] sinister mastermind guy." "I wanna roleplay a psycho-/sociopath/PC with severe mental issues." It's fun enough, usually become unnecessarily gruesome, and will (providing a modicum of humanity and basic sense of Right/Wrong) offend your moral and ethical sensibilities in some way or the other on a regular basis. It will also, almost inevitably, fall apart sooner or later. Evil, even predominantly Lawful Evil, can not sustain itself because greed for power will always win out. Treasure allocation is a mess. PCs will have no (or few, becoming fewer with play) compulsions against attacking each other...out of bored if nothing else. It can be fun for one-shots. It can be fun for short-term/a few sessions storyline: we're all minions of Big-Evil-Despot let's go conquer lands for him and claim riches for ourselves. We're on a mission to assassinate X. We need to stop the establishment of the new temple of Good Guy in Village-town and turn it to the service of Dark Lord. Stuff like that..."little" adventures. But your question sounds like you are looking for the possibility of "keeping things together" for a longer style campaign... In my humble experiences, that simply isn't going to work. [/QUOTE]
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