Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil parties that don't fall apart: ideas, suggestions, experiences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 6377493" data-attributes="member: 177"><p>Well, the seeds of the party's destruction are right there - they would do very nasty things if the price is right. That includes turning on their current companions. </p><p></p><p>To work, you need a setup where they *won't* do just anything, where they *won't* shaft other party members if the price is right. The party needs some basis for loyalty for this to work reliably.</p><p></p><p></p><p></p><p>Strangely, the good characters in my game also have goals and plans. </p><p></p><p>There is an old learned behavior that both GMs and players can get into, where Good characters react to whatever evil they see in front of them. A major typical campaign structure is to present an adventure with a target at the end, and good characters go after that.</p><p></p><p>But it doesn't have to be that way. Your typical Good character is gong to take a "if it ain't broke, don't fix it" approach - they won't go stomping Evil until they know it is there. If the GM only presents short-term targets, you fall into the above structure. If, instead, as a GM you provide several *long term* targets, you'll generally see a change in approach on the part of the characters.</p><p></p><p></p><p></p><p>Failure to present some unifying principle - be it an ideal, or threat of force, or something similar, Evil tends to feed upon itself. So, for this to work, you need to make sure that unifying principle exists, and that all the players have bought into the idea that their Evil must be outward-facing, rather than inward-facing.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6377493, member: 177"] Well, the seeds of the party's destruction are right there - they would do very nasty things if the price is right. That includes turning on their current companions. To work, you need a setup where they *won't* do just anything, where they *won't* shaft other party members if the price is right. The party needs some basis for loyalty for this to work reliably. Strangely, the good characters in my game also have goals and plans. There is an old learned behavior that both GMs and players can get into, where Good characters react to whatever evil they see in front of them. A major typical campaign structure is to present an adventure with a target at the end, and good characters go after that. But it doesn't have to be that way. Your typical Good character is gong to take a "if it ain't broke, don't fix it" approach - they won't go stomping Evil until they know it is there. If the GM only presents short-term targets, you fall into the above structure. If, instead, as a GM you provide several *long term* targets, you'll generally see a change in approach on the part of the characters. Failure to present some unifying principle - be it an ideal, or threat of force, or something similar, Evil tends to feed upon itself. So, for this to work, you need to make sure that unifying principle exists, and that all the players have bought into the idea that their Evil must be outward-facing, rather than inward-facing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil parties that don't fall apart: ideas, suggestions, experiences?
Top