Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil parties that don't fall apart: ideas, suggestions, experiences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Warskull" data-source="post: 6377516" data-attributes="member: 6775133"><p>Evil characters get a bad reputation because a lot of players look at them as a license to be a dick and break rules that are not meant to be broken. They use it as an opportunity to troll the party and cause grief.</p><p></p><p>If you want an evil campaign I would lay out some ground rules. Let players know what you will not allow to happen. Explain to them that you will not allow the players to steal from, kill, or fight each other in a significant way. Thus the players need to come up with reasons why these evil characters work together. Ideally you want evil characters who will do almost anything, but still have their limits.</p><p></p><p>For example an two evil Dwarves who are brothers. They were captured by bandits when they were young and relied on each other quite a bit to survive the ordeal. Eventually they grew stronger and came to conquer those bandits. The immoral lifestyle rubbed off on them and they have no problem doing dirty work for coin, but they also share a strong bond. They will never betray each other. The see things as them against the world and they are willing to break any rule to ensure they win. They recently sacrificed the whole pack of bandits to save their own skin and are out to find a new source of coin and amusement.</p><p></p><p>You can evil codify some of your rules in the game world. Perhaps they all belong some sort of criminal organization. There are harsh penalties for betraying another member, a code of honor among things to ensure they can actually work together. Players know if they screw over another player and it gets out, there will be a huge price on their head and tons of very well trained assassins will come their way.</p></blockquote><p></p>
[QUOTE="Warskull, post: 6377516, member: 6775133"] Evil characters get a bad reputation because a lot of players look at them as a license to be a dick and break rules that are not meant to be broken. They use it as an opportunity to troll the party and cause grief. If you want an evil campaign I would lay out some ground rules. Let players know what you will not allow to happen. Explain to them that you will not allow the players to steal from, kill, or fight each other in a significant way. Thus the players need to come up with reasons why these evil characters work together. Ideally you want evil characters who will do almost anything, but still have their limits. For example an two evil Dwarves who are brothers. They were captured by bandits when they were young and relied on each other quite a bit to survive the ordeal. Eventually they grew stronger and came to conquer those bandits. The immoral lifestyle rubbed off on them and they have no problem doing dirty work for coin, but they also share a strong bond. They will never betray each other. The see things as them against the world and they are willing to break any rule to ensure they win. They recently sacrificed the whole pack of bandits to save their own skin and are out to find a new source of coin and amusement. You can evil codify some of your rules in the game world. Perhaps they all belong some sort of criminal organization. There are harsh penalties for betraying another member, a code of honor among things to ensure they can actually work together. Players know if they screw over another player and it gets out, there will be a huge price on their head and tons of very well trained assassins will come their way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil parties that don't fall apart: ideas, suggestions, experiences?
Top