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General Tabletop Discussion
*Dungeons & Dragons
Evil parties that don't fall apart: ideas, suggestions, experiences?
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<blockquote data-quote="fba827" data-source="post: 6377548" data-attributes="member: 807"><p>You must establish some reason why they are working together.</p><p></p><p>Meta reasoning gets tested very quickly and stretches plausibility. Ex of meta reasoning " because you're all pcs and we want to game"</p><p></p><p>Plot reasoning works well enough but only survives as long as the plot is present. Ex of plot reasoning " the king has wronged you, so you are working together to cause trouble for the king"</p><p>But once the first mission is done there is little incentive for the pcs to continue working together</p><p></p><p>Patron. A greater power, is forcing them to work together. He has something on each of them or is a force that they fear, or so on. The head if the thieves guild wants jobs done but doesn't want his men involved so he threatens or blackmails the pcs to do missions. Maybe they are all in prison but the guard offers to release them if they do special ops against an enemy kingdom ( with some magical spell/device that allows them to be tracked to keep an eye on them ) . Maybe they each have a similar underground contact ( ie they all use the same fence to sell their stolen loot) and this fence asks them to do something major with the promise of a huge reward at the end - this last idea really does need to be some campaign spanning arc with lots of sub steps cause otherwise it will fall apart as soon as the job is done.</p><p></p><p>Anyway that's my thoughts on it.</p></blockquote><p></p>
[QUOTE="fba827, post: 6377548, member: 807"] You must establish some reason why they are working together. Meta reasoning gets tested very quickly and stretches plausibility. Ex of meta reasoning " because you're all pcs and we want to game" Plot reasoning works well enough but only survives as long as the plot is present. Ex of plot reasoning " the king has wronged you, so you are working together to cause trouble for the king" But once the first mission is done there is little incentive for the pcs to continue working together Patron. A greater power, is forcing them to work together. He has something on each of them or is a force that they fear, or so on. The head if the thieves guild wants jobs done but doesn't want his men involved so he threatens or blackmails the pcs to do missions. Maybe they are all in prison but the guard offers to release them if they do special ops against an enemy kingdom ( with some magical spell/device that allows them to be tracked to keep an eye on them ) . Maybe they each have a similar underground contact ( ie they all use the same fence to sell their stolen loot) and this fence asks them to do something major with the promise of a huge reward at the end - this last idea really does need to be some campaign spanning arc with lots of sub steps cause otherwise it will fall apart as soon as the job is done. Anyway that's my thoughts on it. [/QUOTE]
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