Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil parties that don't fall apart: ideas, suggestions, experiences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack99" data-source="post: 6377562" data-attributes="member: 53135"><p>In the last 25 years, I have run two evil campaigns. First was about 20 years ago in 2e and lasted for perhaps 9-10 levels. It was an awesome campaign (according to my players anyway) right up until the end, when it imploded in interparty backstabbing and betrayals. The second campaign finished last year, after running for a couple of years (up to level 15, 2e again).</p><p></p><p>IME, the key to making the second one successful was twofold. </p><p>1) The players wanted to play evil, but acknowledged (based on the experiences we made 20 years ago) that interparty fighting and backstabbing needed to be avoided, so that instead of seeking confrontations with each other, because they were evil, they would seek to avoid them, precisely due to them being evil.</p><p></p><p>2) We created ties and reasons to bind the characters together. Set in my own world, they played dark elves (not drows) and evil race of elves living in dark forests, with much of the family structure we know from the drow, but not necessarily as psychopathic-evil as the drow are usually portrayed. The tight family bonds and a father of their family who expressively forbade them to kill each other, as he needed them all to advance their house. This and the campaign, that pretty much pitted their house against the world, went a long way to make things work.</p><p></p><p>Now, I am sure that some who had witnessed our sessions would argue that they played evil poorly and weren't consistent. Maybe. TBH I don't really care. Players got to do evil stuff, make different decisions than the heroes they usually play get to make, and for a year or two, we had lots and lots of fun. And IMO, that's the most important thing.</p></blockquote><p></p>
[QUOTE="Jack99, post: 6377562, member: 53135"] In the last 25 years, I have run two evil campaigns. First was about 20 years ago in 2e and lasted for perhaps 9-10 levels. It was an awesome campaign (according to my players anyway) right up until the end, when it imploded in interparty backstabbing and betrayals. The second campaign finished last year, after running for a couple of years (up to level 15, 2e again). IME, the key to making the second one successful was twofold. 1) The players wanted to play evil, but acknowledged (based on the experiences we made 20 years ago) that interparty fighting and backstabbing needed to be avoided, so that instead of seeking confrontations with each other, because they were evil, they would seek to avoid them, precisely due to them being evil. 2) We created ties and reasons to bind the characters together. Set in my own world, they played dark elves (not drows) and evil race of elves living in dark forests, with much of the family structure we know from the drow, but not necessarily as psychopathic-evil as the drow are usually portrayed. The tight family bonds and a father of their family who expressively forbade them to kill each other, as he needed them all to advance their house. This and the campaign, that pretty much pitted their house against the world, went a long way to make things work. Now, I am sure that some who had witnessed our sessions would argue that they played evil poorly and weren't consistent. Maybe. TBH I don't really care. Players got to do evil stuff, make different decisions than the heroes they usually play get to make, and for a year or two, we had lots and lots of fun. And IMO, that's the most important thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil parties that don't fall apart: ideas, suggestions, experiences?
Top