Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil parties that don't fall apart: ideas, suggestions, experiences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jishosan" data-source="post: 6377882" data-attributes="member: 6779857"><p>I'd like to think that we've come a long way since the days of "Lawful Stupid" and "Chaotic Random". Here are some rules I live by as a DM:</p><p></p><p>Your Order <-> Chaos designation emphasizes your goals. Do you want to impose order, justice, retribution? Do you promote freedom, individuality? Or perhaps you have no greater agenda? </p><p>Your Good <-> Evil designation emphasizes your methods. What are you willing to do to achieve your goal? Do you struggle to bring justice while honoring and helping the innocent around you? Or do you impose retribution and order by grinding all those who would stand in your path, regardless of their innocence? Or are you content with helping a family retrieve their kidnapped son, and then secretly helping yourself to their hidden loot stash as you leave?</p><p></p><p>Additionally, "Evil" doesn't mean uncaring. Evil people can have comrades, emotions, loved ones, obsessions, etc. There are plenty of truly evil people who would still be willing to take a bullet or go to jail for a family member or close colleague even in the real world. </p><p></p><p>The secret to a functional evil party is to create a compelling back story that stops the possibly in-fighting from the beginning. Perhaps they are family, the Mansons of Greyhawk, devoted to a single person or faction leader?</p><p></p><p>I have successfully run a 3.5E evil campaign. I considered it slightly novel, because the PCs started out working for the villain. The villain was a LE General who was generally friendly, good to his soldiers, a family man, loyal subject of the realm, with a strong code of honor, and good to his word. However, his job was defending the kingdom, and he employed some truly terrifying methods to deter would-be invaders. If forces attacked, he had no issues with sending a small force into a neighboring village, razing the buildings, murdering it to the man, woman, and child, mounting the bodies on stakes, and putting them at the border for the next would-be attack force to see. He believed that in the long run, his brutality saved lives on both sides, and that it was noble to do it.</p><p></p><p>The PCs were all Lawful Evil recruits of his elite forces and, on a mission into a neighboring territory, were the only survivors of an ambush by what appeared to be enemy troops. Long story paraphrased, they were "rescued" by orcs who killed their attackers, escaped the orcs, discovered the enemy soldiers were actually their own troops in disguise, were declared enemy deserters and traitors, and discovered that the general had taken possession of an artifact that was consuming him with growing paranoia such that he was playing with magics that would destroy the neighboring kingdoms and likely their own. The path of the story eventually led to some good roleplaying and gradual alignment shifts, including one character who renounced the blood on his hands and became LG after dedicating himself to Pelor. Probably some of the best role playing I've ever had from players, so I'm glad I took the chance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hopefully, you'll find a way to get a good evil group going! It can be challenging, but fun. And that's coming from a guy who doesn't actually like to play evil in RPGs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jishosan, post: 6377882, member: 6779857"] I'd like to think that we've come a long way since the days of "Lawful Stupid" and "Chaotic Random". Here are some rules I live by as a DM: Your Order <-> Chaos designation emphasizes your goals. Do you want to impose order, justice, retribution? Do you promote freedom, individuality? Or perhaps you have no greater agenda? Your Good <-> Evil designation emphasizes your methods. What are you willing to do to achieve your goal? Do you struggle to bring justice while honoring and helping the innocent around you? Or do you impose retribution and order by grinding all those who would stand in your path, regardless of their innocence? Or are you content with helping a family retrieve their kidnapped son, and then secretly helping yourself to their hidden loot stash as you leave? Additionally, "Evil" doesn't mean uncaring. Evil people can have comrades, emotions, loved ones, obsessions, etc. There are plenty of truly evil people who would still be willing to take a bullet or go to jail for a family member or close colleague even in the real world. The secret to a functional evil party is to create a compelling back story that stops the possibly in-fighting from the beginning. Perhaps they are family, the Mansons of Greyhawk, devoted to a single person or faction leader? I have successfully run a 3.5E evil campaign. I considered it slightly novel, because the PCs started out working for the villain. The villain was a LE General who was generally friendly, good to his soldiers, a family man, loyal subject of the realm, with a strong code of honor, and good to his word. However, his job was defending the kingdom, and he employed some truly terrifying methods to deter would-be invaders. If forces attacked, he had no issues with sending a small force into a neighboring village, razing the buildings, murdering it to the man, woman, and child, mounting the bodies on stakes, and putting them at the border for the next would-be attack force to see. He believed that in the long run, his brutality saved lives on both sides, and that it was noble to do it. The PCs were all Lawful Evil recruits of his elite forces and, on a mission into a neighboring territory, were the only survivors of an ambush by what appeared to be enemy troops. Long story paraphrased, they were "rescued" by orcs who killed their attackers, escaped the orcs, discovered the enemy soldiers were actually their own troops in disguise, were declared enemy deserters and traitors, and discovered that the general had taken possession of an artifact that was consuming him with growing paranoia such that he was playing with magics that would destroy the neighboring kingdoms and likely their own. The path of the story eventually led to some good roleplaying and gradual alignment shifts, including one character who renounced the blood on his hands and became LG after dedicating himself to Pelor. Probably some of the best role playing I've ever had from players, so I'm glad I took the chance. :) Hopefully, you'll find a way to get a good evil group going! It can be challenging, but fun. And that's coming from a guy who doesn't actually like to play evil in RPGs. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil parties that don't fall apart: ideas, suggestions, experiences?
Top