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General Tabletop Discussion
*Dungeons & Dragons
Evil parties that don't fall apart: ideas, suggestions, experiences?
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<blockquote data-quote="drjones" data-source="post: 6379472" data-attributes="member: 62944"><p>Very topical, in my game this last weekend the PCs had just rolled up new characters to replace the pregens. Some of them said they wanted to play kind of evil characters. I said I didn't think that was a great idea for a lot of reasons and tried to push them to more neutral characters that would fit into the party and the starter set adventure without me doing a ton of work.</p><p></p><p>Well they made it an hour into the first session before the half-orc fighter robbed the unconscious assassins body as payment for dragging him out of the dungeon. The assassin then demanded his 20 gold back and sneak attacked the wounded half orc when he was not forthcoming enough. I warned them that I would not be protecting them from the fallout of their characters behaviors so I let it roll. The Assassin was knocked out by the fighter and the next day the assassins player let me know that he was going to murder the other character as soon as possible and wanted the ok from the DM in advance so he would not get 'screwed'.</p><p></p><p>So I was like F this, I don't really even like horror movies or gritty True Crime stuff. I love moral shades of grey but had no interest in DMing an evil campaign that was just tons of uninteresting drama and power fantasy stuff and hurt feelings. These are 40 year olds who behaved EXACTLY like the 12 year-olds I played with as a child who decided to RP evil characters and just bullied each other relentlessly.</p><p></p><p>Is it possible to do right? Yes of course. It takes every single player and the DM all being interested and positive about the idea, and it takes everyone forcing their characters to have motivations for working with the other PCs and it takes a campaign designed specifically to be played by monstrous sociopaths.</p><p></p><p>But that's nothing I enjoy or want to waste my time on, so I'm not.</p></blockquote><p></p>
[QUOTE="drjones, post: 6379472, member: 62944"] Very topical, in my game this last weekend the PCs had just rolled up new characters to replace the pregens. Some of them said they wanted to play kind of evil characters. I said I didn't think that was a great idea for a lot of reasons and tried to push them to more neutral characters that would fit into the party and the starter set adventure without me doing a ton of work. Well they made it an hour into the first session before the half-orc fighter robbed the unconscious assassins body as payment for dragging him out of the dungeon. The assassin then demanded his 20 gold back and sneak attacked the wounded half orc when he was not forthcoming enough. I warned them that I would not be protecting them from the fallout of their characters behaviors so I let it roll. The Assassin was knocked out by the fighter and the next day the assassins player let me know that he was going to murder the other character as soon as possible and wanted the ok from the DM in advance so he would not get 'screwed'. So I was like F this, I don't really even like horror movies or gritty True Crime stuff. I love moral shades of grey but had no interest in DMing an evil campaign that was just tons of uninteresting drama and power fantasy stuff and hurt feelings. These are 40 year olds who behaved EXACTLY like the 12 year-olds I played with as a child who decided to RP evil characters and just bullied each other relentlessly. Is it possible to do right? Yes of course. It takes every single player and the DM all being interested and positive about the idea, and it takes everyone forcing their characters to have motivations for working with the other PCs and it takes a campaign designed specifically to be played by monstrous sociopaths. But that's nothing I enjoy or want to waste my time on, so I'm not. [/QUOTE]
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