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General Tabletop Discussion
*Dungeons & Dragons
Evil parties that don't fall apart: ideas, suggestions, experiences?
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<blockquote data-quote="amerigoV" data-source="post: 6379793"><p>We had a blast running a small time criminal gang trying to work its way up the ranks in a crime family (all Ptolus based). We could not quite be as evil as we wanted to be at the table as we had one younger player, but it could easily have been hard core Russian mafia in its tone. </p><p></p><p>Now this was Savage Worlds and not D&D, so there is not inherent alignment issues that come along with D&D. But I found that the Greedy hindrance worked in an odd way to keep the party together - they realized that together they could acquire much more as a group than individuals. Not all groups may come to that conclusion.</p><p></p><p>The best moment in the game was when the group realized that instead of killing the Surgeon (he transformed people in hideous beings using Chaostech) that we could strike a deal with him instead. We were by no means working for each other, but an acceptable exchange was made instead of each group trying to destroy the other. </p><p></p><p>We just concluded a deal that may unravel all of Ptolus, but we might gain access to the multiverse in exchange. Not a bad deal. </p><p></p><p>(that game is on hold for a bit as we go through something more heroic, but I am really curious to see where that thread goes).</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6379793"] We had a blast running a small time criminal gang trying to work its way up the ranks in a crime family (all Ptolus based). We could not quite be as evil as we wanted to be at the table as we had one younger player, but it could easily have been hard core Russian mafia in its tone. Now this was Savage Worlds and not D&D, so there is not inherent alignment issues that come along with D&D. But I found that the Greedy hindrance worked in an odd way to keep the party together - they realized that together they could acquire much more as a group than individuals. Not all groups may come to that conclusion. The best moment in the game was when the group realized that instead of killing the Surgeon (he transformed people in hideous beings using Chaostech) that we could strike a deal with him instead. We were by no means working for each other, but an acceptable exchange was made instead of each group trying to destroy the other. We just concluded a deal that may unravel all of Ptolus, but we might gain access to the multiverse in exchange. Not a bad deal. (that game is on hold for a bit as we go through something more heroic, but I am really curious to see where that thread goes). [/QUOTE]
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Evil parties that don't fall apart: ideas, suggestions, experiences?
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