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Evil parties that don't fall apart: ideas, suggestions, experiences?
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<blockquote data-quote="DMZ2112" data-source="post: 6379984" data-attributes="member: 78752"><p>It's not just Chaotic Evil that's the problem. In a predominantly Lawful Good game, properly run Chaotic Good characters can be equally as disruptive, and vice versa.</p><p></p><p></p><p></p><p>That's not entirely fair. If a dungeon master lets a player roll a Chaotic character in a predominantly Lawful group, they deserve what they get. A properly played Chaotic character is just as devoted to free agency as a Lawful character is devoted to order. There is a divide between those two cardinal points equal to that between Good and Evil.</p><p></p><p>In my evil campaign, I was very clear that the setting was Lawful Evil and that the further characters got from that baseline the harder it would be for them to integrate. I believe the phrase I used was that Lawful but not Evil characters would be more likely to find trouble but less likely to have trouble find them, while Evil but not Lawful characters would be more likely to have trouble find them, but less likely to find trouble themselves.</p><p></p><p>I had a player insist on being Chaotic Evil (and not just Chaotic Evil, but True Believer Chaotic Evil), and I explained to him that the only way his character would survive day one was if there was a stout collar around his neck and the party leader was holding the chain. He agreed and we never had any trouble. The party learned to appreciate his destructive tendencies, and when he got out of hand he was whipped to within an inch of his life.</p><p></p><p>Everyone else in the group opted for Lawful Evil or Neutral Evil, and the campaign is still running smoothly.</p><p></p><p>It's important to remember that just because an alignment is at an "extreme" of the compass rose doesn't mean it's necessarily "extreme" in play. There are /levels/ of Chaotic Evil the same way there are levels of Lawful Good. It's difficult to imagine a hardcore-take-no-prisoners approach to Neutral Good, but not impossible. Those people are out there, heedless of the wills of others, concerned only with helping those who cannot help themselves.</p><p></p><p>Every Lawful Evil character doesn't have to be an illithid slavelord, and every Chaotic Evil character doesn't have to be a mad-eyed berserker slick with the blood of his allies. Alignment may be absolute, but people certainly aren't.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6379984, member: 78752"] It's not just Chaotic Evil that's the problem. In a predominantly Lawful Good game, properly run Chaotic Good characters can be equally as disruptive, and vice versa. That's not entirely fair. If a dungeon master lets a player roll a Chaotic character in a predominantly Lawful group, they deserve what they get. A properly played Chaotic character is just as devoted to free agency as a Lawful character is devoted to order. There is a divide between those two cardinal points equal to that between Good and Evil. In my evil campaign, I was very clear that the setting was Lawful Evil and that the further characters got from that baseline the harder it would be for them to integrate. I believe the phrase I used was that Lawful but not Evil characters would be more likely to find trouble but less likely to have trouble find them, while Evil but not Lawful characters would be more likely to have trouble find them, but less likely to find trouble themselves. I had a player insist on being Chaotic Evil (and not just Chaotic Evil, but True Believer Chaotic Evil), and I explained to him that the only way his character would survive day one was if there was a stout collar around his neck and the party leader was holding the chain. He agreed and we never had any trouble. The party learned to appreciate his destructive tendencies, and when he got out of hand he was whipped to within an inch of his life. Everyone else in the group opted for Lawful Evil or Neutral Evil, and the campaign is still running smoothly. It's important to remember that just because an alignment is at an "extreme" of the compass rose doesn't mean it's necessarily "extreme" in play. There are /levels/ of Chaotic Evil the same way there are levels of Lawful Good. It's difficult to imagine a hardcore-take-no-prisoners approach to Neutral Good, but not impossible. Those people are out there, heedless of the wills of others, concerned only with helping those who cannot help themselves. Every Lawful Evil character doesn't have to be an illithid slavelord, and every Chaotic Evil character doesn't have to be a mad-eyed berserker slick with the blood of his allies. Alignment may be absolute, but people certainly aren't. [/QUOTE]
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