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Evil parties that don't fall apart: ideas, suggestions, experiences?
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<blockquote data-quote="FitzTheRuke" data-source="post: 6381117" data-attributes="member: 59816"><p>I play a very good game of all-evil all-arcane characters that's very fun for everyone in the group.</p><p></p><p>I've got four pieces of advice (some of which has been mentioned):</p><p></p><p>Have the players establish relationship bonds between most or all of the characters (they are less likely to betray each other if there's a roleplaying reason not to).</p><p></p><p>Make sure the players understand that if there IS a conflict between characters, it should never be a conflict between players. Both players involved in a conflict should be in agreement on what the story is that involves conflict between their characters.</p><p></p><p>Make sure the players really think through the personalities of the characters. Playing evil should not be a reason to just do whatever you want (not even chaotic evil, exactly). There should be internal consistency or they'll be playing cliche's, not characters.</p><p></p><p>Leave a lot of the truly despicable acts to the imagination. "I do something horrible to the prisoner." will probably do it over role-playing terrible things in detail. The characters can actually be worse that way without making the game itself disgusting.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 6381117, member: 59816"] I play a very good game of all-evil all-arcane characters that's very fun for everyone in the group. I've got four pieces of advice (some of which has been mentioned): Have the players establish relationship bonds between most or all of the characters (they are less likely to betray each other if there's a roleplaying reason not to). Make sure the players understand that if there IS a conflict between characters, it should never be a conflict between players. Both players involved in a conflict should be in agreement on what the story is that involves conflict between their characters. Make sure the players really think through the personalities of the characters. Playing evil should not be a reason to just do whatever you want (not even chaotic evil, exactly). There should be internal consistency or they'll be playing cliche's, not characters. Leave a lot of the truly despicable acts to the imagination. "I do something horrible to the prisoner." will probably do it over role-playing terrible things in detail. The characters can actually be worse that way without making the game itself disgusting. [/QUOTE]
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Evil parties that don't fall apart: ideas, suggestions, experiences?
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