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<blockquote data-quote="FANGO" data-source="post: 79158" data-attributes="member: 2368"><p>DMing is not about disallowing things. It's about creating a fun world for both you and your players, and in any human enterprise there must always be compromise. So allow your players to be evil. However, talk to them about how evil they want to be, why they want to be evil, what their character's goals would be, and so on. Build some adventures out of this, and tweak things around a bit. Perhaps even add twists-often there are plot points where good characters will be turning towards evil (and the DM will warn them about this and such), so why not have your evil characters being tempted towards good?</p><p></p><p>Above all, *DO NOT* make it harder on your players just because they're evil. Do send them challenges appropriate to their characters, but don't make it harder for some arbitrary reason like "I don't like evil characters". This is the purest example of DMG page 100 (a page which I often cite against a DM in our group who tends towards this "I won't allow you to do things for no other reason than I don't like it, and I won't negotiate about it at all" style of DMing), and will only make the game less fun for everyone.</p><p></p><p>Basically, your top priority as a DM is to create a game that is enjoyable for both your players and yourself, and to do this you have to compromise. There is no way around it. Just talk to your players, and maybe even try to convince them not to be evil. But if you just disallow things without any further discussion, nobody is going to be happy.</p><p></p><p>(By the way, the reference to page 100 refers to the "Bad Structure" heading..I don't have a DMG with me right now, but I believe that it mentions that foiling all the pcs abilities is a bad thing, and it seems that a few of the posts in this thread were suggesting that you do that)</p></blockquote><p></p>
[QUOTE="FANGO, post: 79158, member: 2368"] DMing is not about disallowing things. It's about creating a fun world for both you and your players, and in any human enterprise there must always be compromise. So allow your players to be evil. However, talk to them about how evil they want to be, why they want to be evil, what their character's goals would be, and so on. Build some adventures out of this, and tweak things around a bit. Perhaps even add twists-often there are plot points where good characters will be turning towards evil (and the DM will warn them about this and such), so why not have your evil characters being tempted towards good? Above all, *DO NOT* make it harder on your players just because they're evil. Do send them challenges appropriate to their characters, but don't make it harder for some arbitrary reason like "I don't like evil characters". This is the purest example of DMG page 100 (a page which I often cite against a DM in our group who tends towards this "I won't allow you to do things for no other reason than I don't like it, and I won't negotiate about it at all" style of DMing), and will only make the game less fun for everyone. Basically, your top priority as a DM is to create a game that is enjoyable for both your players and yourself, and to do this you have to compromise. There is no way around it. Just talk to your players, and maybe even try to convince them not to be evil. But if you just disallow things without any further discussion, nobody is going to be happy. (By the way, the reference to page 100 refers to the "Bad Structure" heading..I don't have a DMG with me right now, but I believe that it mentions that foiling all the pcs abilities is a bad thing, and it seems that a few of the posts in this thread were suggesting that you do that) [/QUOTE]
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