Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Evil PC's
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerakSpielman" data-source="post: 2065591" data-attributes="member: 7464"><p>I've played in an evil party. It's a difficult role-playing challange. Also, the DM needs to be more firm in establishing a reason for the party members to be working together.</p><p></p><p>However, a lot of the quests still work. Just because an adventure was originally designed around a group of good guys going in and killing things, evil characters will often do exactly the same thing. They'll even do it for the same reasons - gold, glory, etc... Evil parties will even fight to save the world from destruction - after all, what good is all your gold and glory if some dumbass blows up the planet and you don't have anywhere to enjoy it? </p><p></p><p>I've also played in a campaign where only one character was evil - a Lawful Evil monk. The character concept was that he had decided that he was the most capable and beneficial person to be in charge, so he would attempt to rule the world. If this meant deposing good, fair rulers, as well as the deaths of a few million innocents, so be it. The rest of us put up with him because a) he was useful to have around and b) it seemed pretty unlikely that he'd ever actually get anywhere on the world domination track. </p><p></p><p>I even played a Chaotic Evil character once. The campaign premise was, at that point, that we were an elite group of assassins (the profession, not the PrC) and each adventure was centered around us attempting to kill a particular person. So when a character died and it came time to create a new one, I made a CE sniper. His specialty was one-shot kills from afar with his suped-up bow. He killed entirely for the personal pleasure he recieved from doing so, and the assassin group was the perfect place for him to both do what he loved and get paid for it. </p><p></p><p>After a while, playing the role of the hero gets kind of dull. I think playing the bad guy is tremendous fun and a nice change of pace. I also love computer games like Evil Genius and Hitman, where you as the player are pitted against the good guys.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 2065591, member: 7464"] I've played in an evil party. It's a difficult role-playing challange. Also, the DM needs to be more firm in establishing a reason for the party members to be working together. However, a lot of the quests still work. Just because an adventure was originally designed around a group of good guys going in and killing things, evil characters will often do exactly the same thing. They'll even do it for the same reasons - gold, glory, etc... Evil parties will even fight to save the world from destruction - after all, what good is all your gold and glory if some dumbass blows up the planet and you don't have anywhere to enjoy it? I've also played in a campaign where only one character was evil - a Lawful Evil monk. The character concept was that he had decided that he was the most capable and beneficial person to be in charge, so he would attempt to rule the world. If this meant deposing good, fair rulers, as well as the deaths of a few million innocents, so be it. The rest of us put up with him because a) he was useful to have around and b) it seemed pretty unlikely that he'd ever actually get anywhere on the world domination track. I even played a Chaotic Evil character once. The campaign premise was, at that point, that we were an elite group of assassins (the profession, not the PrC) and each adventure was centered around us attempting to kill a particular person. So when a character died and it came time to create a new one, I made a CE sniper. His specialty was one-shot kills from afar with his suped-up bow. He killed entirely for the personal pleasure he recieved from doing so, and the assassin group was the perfect place for him to both do what he loved and get paid for it. After a while, playing the role of the hero gets kind of dull. I think playing the bad guy is tremendous fun and a nice change of pace. I also love computer games like Evil Genius and Hitman, where you as the player are pitted against the good guys. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Evil PC's
Top