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Evil PCs?
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<blockquote data-quote="interwyrm" data-source="post: 3268389" data-attributes="member: 31913"><p>I played in two evil campaigns.</p><p></p><p>The first was short lived, because we got frustrated with the GM. We had big megalomaniac plans. He had this twist he wanted to use where we would die, get resurrected and be indebted to someone. So we died in stupid ways. For example, I was playing a tiefling fighter. I wanted to go to a neighboring nation and help them attack the one we were currently inhabiting. First, when I get there, not before I leave, he says that I don't speak their language. Ok, so they take me to prison. I sit there for like... a week, then the guard chief comes with some archers and they shoot me twice. I pull out the two arrows, point them at the guards, and speak in abyssal. I roll an intimidate check of like.... 40. They hesitate for a moment, and then shoot me dead.</p><p></p><p>Yay fun.</p><p></p><p>The second one was a lot more fun. The GM is actually... evil in real life I think. In any case, we were supposed to be the chosen of nerull. It turned out we were on Nerull's own plane, but for some reason the church of St. Cuthbert was in total control. We basically plotted to bring them down. The difficulty was evading the scry/buff/teleport/kill squads. There was a device also that pretty much allowed only the good guys to teleport. The campaign eventually fell apart to player reasons, not pc reasons. (People just stopped coming). </p><p></p><p>It was fun though.</p><p></p><p></p><p>I think evil can work as long as everyone focuses on a longterm goal, LE or NE, or are directed to kill specific targets by the megalomaniacs (CE).</p></blockquote><p></p>
[QUOTE="interwyrm, post: 3268389, member: 31913"] I played in two evil campaigns. The first was short lived, because we got frustrated with the GM. We had big megalomaniac plans. He had this twist he wanted to use where we would die, get resurrected and be indebted to someone. So we died in stupid ways. For example, I was playing a tiefling fighter. I wanted to go to a neighboring nation and help them attack the one we were currently inhabiting. First, when I get there, not before I leave, he says that I don't speak their language. Ok, so they take me to prison. I sit there for like... a week, then the guard chief comes with some archers and they shoot me twice. I pull out the two arrows, point them at the guards, and speak in abyssal. I roll an intimidate check of like.... 40. They hesitate for a moment, and then shoot me dead. Yay fun. The second one was a lot more fun. The GM is actually... evil in real life I think. In any case, we were supposed to be the chosen of nerull. It turned out we were on Nerull's own plane, but for some reason the church of St. Cuthbert was in total control. We basically plotted to bring them down. The difficulty was evading the scry/buff/teleport/kill squads. There was a device also that pretty much allowed only the good guys to teleport. The campaign eventually fell apart to player reasons, not pc reasons. (People just stopped coming). It was fun though. I think evil can work as long as everyone focuses on a longterm goal, LE or NE, or are directed to kill specific targets by the megalomaniacs (CE). [/QUOTE]
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