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Evil PCs?
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<blockquote data-quote="AFGNCAAP" data-source="post: 3269112" data-attributes="member: 871"><p>I've never allowed Evil PCs in my mainstream game, but I have run all-Evil-PC mini-games before (more of less as a for-the-heck-of-it sort of game). My players have generally enjoyed it.</p><p></p><p>However, one of the things that I've always intended with those games (but had few opportunities to do) was have the effects of the evil PC's actions be felt by the main PCs in the game. It was the Evil PCs who killed and slaughtered the contact the PCs were to meet (and they did it weeks ago, making good their escape); it was the Evil PCs who harmed &/or killed the loved ones of the PCs; it was the Evil PCs who helped frame the PCs for treason; etc.</p><p></p><p>In other words, I try to make sure the players' PCs have a good reason to hate the Evil PCs. Of course, after the end of the mini-campaign with the Evil PCs, I boost them up a couple of levels, mod their stats to reflect more adventuring since the last session (new items, maybe levels in a PrC, etc.), & then sic the Evil PCs (now NPCs) on the players--no holds barred.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3269112, member: 871"] I've never allowed Evil PCs in my mainstream game, but I have run all-Evil-PC mini-games before (more of less as a for-the-heck-of-it sort of game). My players have generally enjoyed it. However, one of the things that I've always intended with those games (but had few opportunities to do) was have the effects of the evil PC's actions be felt by the main PCs in the game. It was the Evil PCs who killed and slaughtered the contact the PCs were to meet (and they did it weeks ago, making good their escape); it was the Evil PCs who harmed &/or killed the loved ones of the PCs; it was the Evil PCs who helped frame the PCs for treason; etc. In other words, I try to make sure the players' PCs have a good reason to hate the Evil PCs. Of course, after the end of the mini-campaign with the Evil PCs, I boost them up a couple of levels, mod their stats to reflect more adventuring since the last session (new items, maybe levels in a PrC, etc.), & then sic the Evil PCs (now NPCs) on the players--no holds barred. [/QUOTE]
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