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Evil Socities in DnD
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<blockquote data-quote="GhostBear" data-source="post: 5949751" data-attributes="member: 6667527"><p>The darker the shadow, the brighter the light.</p><p></p><p>You cannot have "good" without also having "evil".</p><p></p><p>Granted, I have a very hard time with absolute good and evil in my games. A lot of it has to do with perspective and context. What is evil to one person may be not only acceptable, but seen as a good thing to another.</p><p></p><p>Example: Giving a hungry person a meal. One person may see it as a good deed - you're feeding the hungry. Another may see it as an evil deed - you're enabling dependance and possibly laziness.</p><p></p><p>You can argue that the second person is being harsh, but giving the intent - wanting the hungry person to be motivated enough to feed himself - is a good one.</p><p></p><p>There are some things that are exceptionally difficult (if not outright impossible) to justify both ways - pure sexism is an example - but much of the real world is not that black and white.</p><p></p><p>Thankfully, in gaming we can adjust the contrast to be as stark or vague as we please.</p><p></p><p>But no, including an "evil" society in no way is an approval of what happens in that society. Your "good" heroes need to have a reason to exist, after all, and in standard fantasy that means finding the "evil" in the world and removing it.</p></blockquote><p></p>
[QUOTE="GhostBear, post: 5949751, member: 6667527"] The darker the shadow, the brighter the light. You cannot have "good" without also having "evil". Granted, I have a very hard time with absolute good and evil in my games. A lot of it has to do with perspective and context. What is evil to one person may be not only acceptable, but seen as a good thing to another. Example: Giving a hungry person a meal. One person may see it as a good deed - you're feeding the hungry. Another may see it as an evil deed - you're enabling dependance and possibly laziness. You can argue that the second person is being harsh, but giving the intent - wanting the hungry person to be motivated enough to feed himself - is a good one. There are some things that are exceptionally difficult (if not outright impossible) to justify both ways - pure sexism is an example - but much of the real world is not that black and white. Thankfully, in gaming we can adjust the contrast to be as stark or vague as we please. But no, including an "evil" society in no way is an approval of what happens in that society. Your "good" heroes need to have a reason to exist, after all, and in standard fantasy that means finding the "evil" in the world and removing it. [/QUOTE]
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