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Evil Sorcerer help needed!
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<blockquote data-quote="Nifft" data-source="post: 3292990" data-attributes="member: 6562"><p>There's a lot of juicy evil fun that can be had with <em>charm person</em>, <em>hideous laughter</em> and <em>suggestion</em> (those last two at higher levels, of course). Evil PCs have to do their Evil subtly, else they'll get kicked out of the nice protective Good town. So IMHO Enchantment should make an appearance in your spell list. A focus on Necromancy and Enchantment would be very viable -- you could affect almost everything.</p><p></p><p>Let's see, for level 1 spells you'll be hard pressed to out-do <em>ray of enfeeblement</em>, so stick with that. <em>Charm person</em> is fun, so take that too. And <em>magic missile</em> is a fine spell, but I think your tactics should be to avoid combat (via <em>charm</em>) or to de-buff your foe (via <em>ray of enfeeblement</em>) and let your <s>minions</s> friends finish it off. So perhaps a utility spell such as <em>silent image</em>?</p><p></p><p>(Let me extol the virtues of <em>silent image</em>, perhaps the strongest spell that is commonly overlooked in the PHB. You can use this spell to hide every one of your companions in broad daylight, just so long as you create something stationary and no-one goes and interacts with it. So, you're caught up on a hill when a dragon flies by? Fine, now you're all inside a boulder. The duration is amazing -- it lasts as long as you can concentrate. It's also fantastic for boosting the Rogues in your party. You can make an illusion of a wall with arrow slits behind the Fighters, and the Rogues can snipe from effective invisibility. Sure, they're not actually protected, but who's going to <u>charge a wall</u> when there's a Fighter right there stabbing him in the face? Maybe someone will, and for him, the wall will stop existing. His friends still get sneak attacked. It's an early battlefield control spell <em>par excellence</em>.)</p><p></p><p>Anyway. I'd focus on being evil in ways that trick and control rather than frighten and kill, just because that's the kind of evil that <s>wins elections</s> survives longest in lands of Goodness.</p><p></p><p>For your feats, of course, I'd suggest Spell Focus (Enchantment) and Greater Spell Focus (Enchantment). Those are going to be your save-or-slave spells for your whole career. Keep the DCs nice & high. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3292990, member: 6562"] There's a lot of juicy evil fun that can be had with [i]charm person[/i], [i]hideous laughter[/i] and [i]suggestion[/i] (those last two at higher levels, of course). Evil PCs have to do their Evil subtly, else they'll get kicked out of the nice protective Good town. So IMHO Enchantment should make an appearance in your spell list. A focus on Necromancy and Enchantment would be very viable -- you could affect almost everything. Let's see, for level 1 spells you'll be hard pressed to out-do [i]ray of enfeeblement[/i], so stick with that. [i]Charm person[/i] is fun, so take that too. And [i]magic missile[/i] is a fine spell, but I think your tactics should be to avoid combat (via [i]charm[/i]) or to de-buff your foe (via [i]ray of enfeeblement[/i]) and let your [s]minions[/s] friends finish it off. So perhaps a utility spell such as [i]silent image[/i]? (Let me extol the virtues of [i]silent image[/i], perhaps the strongest spell that is commonly overlooked in the PHB. You can use this spell to hide every one of your companions in broad daylight, just so long as you create something stationary and no-one goes and interacts with it. So, you're caught up on a hill when a dragon flies by? Fine, now you're all inside a boulder. The duration is amazing -- it lasts as long as you can concentrate. It's also fantastic for boosting the Rogues in your party. You can make an illusion of a wall with arrow slits behind the Fighters, and the Rogues can snipe from effective invisibility. Sure, they're not actually protected, but who's going to [u]charge a wall[/u] when there's a Fighter right there stabbing him in the face? Maybe someone will, and for him, the wall will stop existing. His friends still get sneak attacked. It's an early battlefield control spell [i]par excellence[/i].) Anyway. I'd focus on being evil in ways that trick and control rather than frighten and kill, just because that's the kind of evil that [s]wins elections[/s] survives longest in lands of Goodness. For your feats, of course, I'd suggest Spell Focus (Enchantment) and Greater Spell Focus (Enchantment). Those are going to be your save-or-slave spells for your whole career. Keep the DCs nice & high. :) Cheers, -- N [/QUOTE]
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