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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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Evil Toki Comics launches "The Extraordinary Guardians!"
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<blockquote data-quote="Tokiwong" data-source="post: 1675381" data-attributes="member: 961"><p><span style="font-size: 12px"><strong>Sanctuary</strong></span></p><p></p><p>Eldrich has created a pocket dimension that is accessible via a doorway at a local church and the right key, or direct teleportation which leads to a pocket realm that resembles an organic crystal and stone structure that is used as a base of operations for the Guardians, a team he has put together. Considering the location and nature of the Base it has the <strong>Isolated Location</strong> and <strong>Power System</strong> traits.</p><p></p><p><strong>Combat Simulator:</strong> This circular chamber is charged with Atlantean magic, and constructs that allow the room to create realistic scenarios for training. Eldrich had the room especially built for the Guardians, and although he does not enforce any specific training schedule, he expects them to use it.</p><p></p><p><strong>Communications:</strong> Although Eldrich was loathe to have them installed, Sanctuary includes several non-magical forms of communication with the outside world, and a rather exotic form of telepathy via a crystal orb mechanism that is usable by even non-mentalists.</p><p></p><p><strong>Computer:</strong> Sanctuary is blessed not with a computer system but a capricious air spirit by the name of Sylph that serves much of the same purpose. She controls much of the structure and is very friendly if a bit flighty and nosy.</p><p></p><p><strong>Defense System & Security System:</strong> Eldrich has established several wards and protection spells that defend Sanctuary from attack and invasion. The defenses seek to subdue attackers until actual help can arrive.</p><p></p><p><strong>Super Power: Teleport +10 [Stunt- Extended Teleport]:</strong> The base has a powerful incantation which allows it to teleport members that have been given specific charms by Sylph. These charms allow them to use the Teleport Power of the base to move to and from the base as a Full-Round Action with Disorientation effects.</p><p></p><p><strong>Living Space:</strong> The base contains ten rooms, or living quarters for long-term stay. They are comfortable but styled in the way of the Atlantis, and with ornate and archaic designs and amenities, though still quite comfortable once one gets use to it.</p><p></p><p><strong>Infirmary:</strong> A powerful enchantment has been placed in this set of chambers which greatly improve the rate of healing by any that partake of the salt baths that are situated in these chambers. They always smell of incense, and also include mundane forms of medical supplies as well.</p><p></p><p></p><p><em>This is the base of the Guardians</em></p></blockquote><p></p>
[QUOTE="Tokiwong, post: 1675381, member: 961"] [size=3][b]Sanctuary[/b][/size] Eldrich has created a pocket dimension that is accessible via a doorway at a local church and the right key, or direct teleportation which leads to a pocket realm that resembles an organic crystal and stone structure that is used as a base of operations for the Guardians, a team he has put together. Considering the location and nature of the Base it has the [b]Isolated Location[/b] and [b]Power System[/b] traits. [b]Combat Simulator:[/b] This circular chamber is charged with Atlantean magic, and constructs that allow the room to create realistic scenarios for training. Eldrich had the room especially built for the Guardians, and although he does not enforce any specific training schedule, he expects them to use it. [b]Communications:[/b] Although Eldrich was loathe to have them installed, Sanctuary includes several non-magical forms of communication with the outside world, and a rather exotic form of telepathy via a crystal orb mechanism that is usable by even non-mentalists. [b]Computer:[/b] Sanctuary is blessed not with a computer system but a capricious air spirit by the name of Sylph that serves much of the same purpose. She controls much of the structure and is very friendly if a bit flighty and nosy. [b]Defense System & Security System:[/b] Eldrich has established several wards and protection spells that defend Sanctuary from attack and invasion. The defenses seek to subdue attackers until actual help can arrive. [b]Super Power: Teleport +10 [Stunt- Extended Teleport]:[/b] The base has a powerful incantation which allows it to teleport members that have been given specific charms by Sylph. These charms allow them to use the Teleport Power of the base to move to and from the base as a Full-Round Action with Disorientation effects. [b]Living Space:[/b] The base contains ten rooms, or living quarters for long-term stay. They are comfortable but styled in the way of the Atlantis, and with ornate and archaic designs and amenities, though still quite comfortable once one gets use to it. [b]Infirmary:[/b] A powerful enchantment has been placed in this set of chambers which greatly improve the rate of healing by any that partake of the salt baths that are situated in these chambers. They always smell of incense, and also include mundane forms of medical supplies as well. [i]This is the base of the Guardians[/i] [/QUOTE]
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