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Evil Vs. Neutral - help me explain?
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<blockquote data-quote="iserith" data-source="post: 6615147" data-attributes="member: 97077"><p>"Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral)... Individuals might vary significantly from that typical behavior, and few people are perfectly and consistently faithful to the precepts of their alignment." (Basic Rules, page 34)</p><p></p><p>If you think the character's actions are evil and you choose to have NPCs react on the basis of the character's known deeds, then that's your prerogative as DM. You don't need to change anything on the player's character sheet. You don't need any other justification for having NPCs behave as you choose, provided what you seek to do is compatible with the goals of play, that is, everyone having a good time and creating an exciting, memorable story as a result of play.</p><p></p><p>Alignment's a shorthand descriptor for how a person might act. It's not a straitjacket, nor a good reason to debate ethics and morality at the table if that is negatively impacting the game experience.</p></blockquote><p></p>
[QUOTE="iserith, post: 6615147, member: 97077"] "Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral)... Individuals might vary significantly from that typical behavior, and few people are perfectly and consistently faithful to the precepts of their alignment." (Basic Rules, page 34) If you think the character's actions are evil and you choose to have NPCs react on the basis of the character's known deeds, then that's your prerogative as DM. You don't need to change anything on the player's character sheet. You don't need any other justification for having NPCs behave as you choose, provided what you seek to do is compatible with the goals of play, that is, everyone having a good time and creating an exciting, memorable story as a result of play. Alignment's a shorthand descriptor for how a person might act. It's not a straitjacket, nor a good reason to debate ethics and morality at the table if that is negatively impacting the game experience. [/QUOTE]
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