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Evil Vs. Neutral - help me explain?
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<blockquote data-quote="Mephista" data-source="post: 6615179" data-attributes="member: 6786252"><p>Two thoughts. </p><p></p><p>1) I personally consider Chaotic Neutral to be less of a player-friendly option than Lawful Evil. I tend to forbid the former and allow the latter at my table - I've seen well done "evil" characters but I've yet to see a Chaotic Neutral character that's not pretty much either insane or corrupt. So, the fact he's taken CN is a red flag in my mind to begin with.</p><p></p><p>2) Alignment only matters with NPC interactions (especially artifact-as-NPCs). In Dragonlance, Law v. Chaos doesn't matter as much as Good, Neutrality, and Evil being the big three. Neutrality specifically deals with things like elemental powers and raw natural forces, as well as knowledge and craftsman aimed at no specific purpose. That's how Neutrality is defined in Dragonlance. The assassin has a means (killing) and goal (get money). This behavior is championed by the Evil Gods. Tell the player that he can call his character whatever he wants, but NPCs won't perceive him that way and, upon death, the Evil Gods will claim his soul.</p><p></p><p>No one likes thinking of their actions as evil - as humans, we almost always justify it to ourselves instead of being in the wrong. The player might have some emotional attachment wrapped up in this, so trying to change his mind could be an issue - alignment arguments only bring tears, and can upset people. I suggest avoiding a fight and just running things as if the character was Neutral Evil from behind the screen.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6615179, member: 6786252"] Two thoughts. 1) I personally consider Chaotic Neutral to be less of a player-friendly option than Lawful Evil. I tend to forbid the former and allow the latter at my table - I've seen well done "evil" characters but I've yet to see a Chaotic Neutral character that's not pretty much either insane or corrupt. So, the fact he's taken CN is a red flag in my mind to begin with. 2) Alignment only matters with NPC interactions (especially artifact-as-NPCs). In Dragonlance, Law v. Chaos doesn't matter as much as Good, Neutrality, and Evil being the big three. Neutrality specifically deals with things like elemental powers and raw natural forces, as well as knowledge and craftsman aimed at no specific purpose. That's how Neutrality is defined in Dragonlance. The assassin has a means (killing) and goal (get money). This behavior is championed by the Evil Gods. Tell the player that he can call his character whatever he wants, but NPCs won't perceive him that way and, upon death, the Evil Gods will claim his soul. No one likes thinking of their actions as evil - as humans, we almost always justify it to ourselves instead of being in the wrong. The player might have some emotional attachment wrapped up in this, so trying to change his mind could be an issue - alignment arguments only bring tears, and can upset people. I suggest avoiding a fight and just running things as if the character was Neutral Evil from behind the screen. [/QUOTE]
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Evil Vs. Neutral - help me explain?
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