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Evil Vs. Neutral - help me explain?
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<blockquote data-quote="Mephista" data-source="post: 6619316" data-attributes="member: 6786252"><p>One, yes, the DM does get to unilaterally decide that there's no spells in a game, but its something they should decide from the start. There <em>are </em>games out there that don't involve spells. Deciding mid-game that there isn't is generally a breach of trust that will involve breaking up a game. </p><p></p><p>Even then, its well within DM right to say that something is overpowered (say, the Contagion spell or the sorlock build) and make houserules to prevent it from breaking the game. It is not a player right to have access to things like that if the DM says no.</p><p></p><p>Two, Alignment has a set of rules. Its <em>objective</em> - there can be differences between tables, but within the game, we're talking something that's as universal a force as gravity or magnetism. And the DM has final say over what that is, and how its interpreted in the game. That's part of the whole DM schtick. Yes, players get to decide their own actions to take. That doesn't mean they get to say what the rules mean. A player has no more power over what Evil means than he does what Fireball does, just because he has it on his sheet. </p><p></p><p> What's with this "DM controlling my actions!?!?!" strawman tactic? Has nothing to do with the discussion. If you're confused, I'd be happy to clarify.</p><p></p><p>The DM has absolute authority to decide if certain actions are Good, Evil, Lawful, Chaotic, etc at his table. If the DM says that contract killing is a Neutral Evil aligned action, then repeatedly choosing to have your character work as a contract killer makes that PC Neutral Evil. The DM isn't forcing anyone to be a murderer - that's a player choice. What a player is not allowed to do is to override the DM and say that being a contract killer is not Evil.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6619316, member: 6786252"] One, yes, the DM does get to unilaterally decide that there's no spells in a game, but its something they should decide from the start. There [I]are [/I]games out there that don't involve spells. Deciding mid-game that there isn't is generally a breach of trust that will involve breaking up a game. Even then, its well within DM right to say that something is overpowered (say, the Contagion spell or the sorlock build) and make houserules to prevent it from breaking the game. It is not a player right to have access to things like that if the DM says no. Two, Alignment has a set of rules. Its [I]objective[/I] - there can be differences between tables, but within the game, we're talking something that's as universal a force as gravity or magnetism. And the DM has final say over what that is, and how its interpreted in the game. That's part of the whole DM schtick. Yes, players get to decide their own actions to take. That doesn't mean they get to say what the rules mean. A player has no more power over what Evil means than he does what Fireball does, just because he has it on his sheet. What's with this "DM controlling my actions!?!?!" strawman tactic? Has nothing to do with the discussion. If you're confused, I'd be happy to clarify. The DM has absolute authority to decide if certain actions are Good, Evil, Lawful, Chaotic, etc at his table. If the DM says that contract killing is a Neutral Evil aligned action, then repeatedly choosing to have your character work as a contract killer makes that PC Neutral Evil. The DM isn't forcing anyone to be a murderer - that's a player choice. What a player is not allowed to do is to override the DM and say that being a contract killer is not Evil. [/QUOTE]
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