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Evil Vs. Neutral - help me explain?
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<blockquote data-quote="the Jester" data-source="post: 6619493" data-attributes="member: 1210"><p>Hm. Playstyle thing, I guess. </p><p></p><p></p><p>I don't care how much a player claims his killing a farmer and burning down the house was neutral because he did something nice for the orphans yesterday. That's an evil act. I don't give a dingo's kidneys what a player thinks; the DM adjudicates the actual in-game reality of things. If a player in my group wants to act evil without being treated as evil, he's at the wrong table. Good, Evil, Law and Chaos are real forces in D&D, with entire planes of existence composed of them and dedicated to them. The DM is the game's final arbiter and referee, and alignment is one of those things that is absolutely under his purview. (At least, in my playstyle.) </p><p></p><p>Suggesting that a character's alignment shouldn't reflect his behavior seems to me to be the same thing as dispensing with alignment entirely. Which is fine, if that's how you want to play, but if you're going to have it in your game, you might as well actually have the alignments of pcs match their behavior.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6619493, member: 1210"] Hm. Playstyle thing, I guess. I don't care how much a player claims his killing a farmer and burning down the house was neutral because he did something nice for the orphans yesterday. That's an evil act. I don't give a dingo's kidneys what a player thinks; the DM adjudicates the actual in-game reality of things. If a player in my group wants to act evil without being treated as evil, he's at the wrong table. Good, Evil, Law and Chaos are real forces in D&D, with entire planes of existence composed of them and dedicated to them. The DM is the game's final arbiter and referee, and alignment is one of those things that is absolutely under his purview. (At least, in my playstyle.) Suggesting that a character's alignment shouldn't reflect his behavior seems to me to be the same thing as dispensing with alignment entirely. Which is fine, if that's how you want to play, but if you're going to have it in your game, you might as well actually have the alignments of pcs match their behavior. [/QUOTE]
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Evil Vs. Neutral - help me explain?
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