Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil Vs. Neutral - help me explain?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6621606" data-attributes="member: 6677017"><p>Yes, that is the original AD&D conception. The 2e PHB described the alignments as points of a triangle, rather than points on an axis. Neutral is it's own thing rather than a middle ground.</p><p></p><p>I prefer 3e's take on it because it is less cerebral and makes alignment less of an in-world "thing" and more of just a way of describing personality and behavior. While @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> s philsophical-based alignment campaign idea is interesting, for general purpose D&D I think it's more accessible for players and creates less of an added-on element to just go with the simple axis system. I think either version works fine with the Planescape cosmology too.</p><p></p><p></p><p></p><p>Agreed, both have to be taken into account. </p><p></p><p></p><p></p><p>One thing I like to do in my campaigns is define the honesty-category actions as both chaotic and evil to various degrees depending on the context. Stealing and lying usually hurts people in some way. A chaotic good character might see lying as only wrong if they think this particular instance actually <em>is</em> hurting someone. If they don't see it as harming anyone, then it's no problem. Neutral good characters might see lying as something you generally should avoid, but sometimes it might be the right thing to do (or the best out of some bad options). A strongly lawful good character might see lying as something that is always evil, even when the consequences may not be immediately apparent, and should never be done. Those are just some examples and could vary by individual. I just prefer not taking lying entirely off of the G/E axis just because it's also part of the L/C axis. It's one of those things that is multifacted.</p><p></p><p></p><p></p><p>That's a good point too. The way I run it evil acts tend to have more immediate weight than good acts. You generally aren't going to go from an evil alignment directly to a good alignment just by performing a good act, even a big one. More likely you'd start shifting through neutral and gradually arrive at good if your behavior and attitudes are shifting in that direction.</p><p></p><p>On the other hand, a good character can skip directly to evil with a heinous enough act. "Oh, but I only murder people occasionally, and I always give to orphans," isn't going to maintain a neutral alignment in my games, much less a good one.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6621606, member: 6677017"] Yes, that is the original AD&D conception. The 2e PHB described the alignments as points of a triangle, rather than points on an axis. Neutral is it's own thing rather than a middle ground. I prefer 3e's take on it because it is less cerebral and makes alignment less of an in-world "thing" and more of just a way of describing personality and behavior. While @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] s philsophical-based alignment campaign idea is interesting, for general purpose D&D I think it's more accessible for players and creates less of an added-on element to just go with the simple axis system. I think either version works fine with the Planescape cosmology too. Agreed, both have to be taken into account. One thing I like to do in my campaigns is define the honesty-category actions as both chaotic and evil to various degrees depending on the context. Stealing and lying usually hurts people in some way. A chaotic good character might see lying as only wrong if they think this particular instance actually [I]is[/I] hurting someone. If they don't see it as harming anyone, then it's no problem. Neutral good characters might see lying as something you generally should avoid, but sometimes it might be the right thing to do (or the best out of some bad options). A strongly lawful good character might see lying as something that is always evil, even when the consequences may not be immediately apparent, and should never be done. Those are just some examples and could vary by individual. I just prefer not taking lying entirely off of the G/E axis just because it's also part of the L/C axis. It's one of those things that is multifacted. That's a good point too. The way I run it evil acts tend to have more immediate weight than good acts. You generally aren't going to go from an evil alignment directly to a good alignment just by performing a good act, even a big one. More likely you'd start shifting through neutral and gradually arrive at good if your behavior and attitudes are shifting in that direction. On the other hand, a good character can skip directly to evil with a heinous enough act. "Oh, but I only murder people occasionally, and I always give to orphans," isn't going to maintain a neutral alignment in my games, much less a good one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil Vs. Neutral - help me explain?
Top