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<blockquote data-quote="eabha" data-source="post: 2227897" data-attributes="member: 23738"><p><strong>Part I - Cockermouth</strong></p><p></p><p><span style="font-size: 10px"><strong>Chapter I - Arrivals</strong></span></p><p></p><p></p><p></p><p>Under a hot mid-afternoon sun, barges laden with goods for sale and trade travel the River Cocker. Where the rapids are most formidable, just outside of town, horses on shore are rigged to pull the vessels against the flow of the river, which cuts through the gorge on its northerly course. </p><p></p><p>On the road along the bank, two women on horseback stop briefly to take in the scene. A grey wolf sits in the shade cast by one of the horses and looks up at the rider, panting.</p><p></p><p>One of the women – powerfully built with long, red dreadlocks hanging down her back – turns to the other, who appears lost in her thoughts. “Well, what do you think?”</p><p></p><p>Her friend, a petite brunette with green eyes, shakes her head as if to clear her mind. “I really don’t want to be here.”</p><p></p><p>“I know what you mean.”</p><p></p><p>The women are dusty and tired, and have travelled a week to get to the unremarkable border town of Cockermouth, which lies just upriver of them now – a collection of winding streets, grey granite buildings and unfamiliar people. Neither of them knows exactly what they will find here, but it was with a sense of urgency that they left behind the relative safety of the northern forests and countryside.</p><p></p><p>“Is he here?” the redhead asks. “Can you sense him?”</p><p></p><p>The brunette closes her eyes and lifts her face to the sun for a moment. “I’m not sure.”</p><p></p><p>They continue down the road, the wolf trailing behind, and come to a gate leading into town. There, the two women stop and dismount. A guard approaches them to ask what their business is in Cockermouth.</p><p></p><p>In the most casual tone they can manage, they explain that they are just a couple of travelers passing through and that they might do a little shopping while in town. The guard asks to see their identification. </p><p></p><p>The brunette, Morihana Cahira, hands over her papers first. If she is at all nervous, her face does not betray it. Her papers are legitimate and satisfy the guard. He hands them back and turns to the redhead, Eabha Magorin. Her papers, too, are in order.</p><p></p><p>“We’re probably going to be here a few days. Can you recommend a good place to stay?” asks Morihana.</p><p></p><p>“A couple of lovely young ladies like yourselves?” the guard says, looking them over in a way that makes them feel vaguely uneasy. “<em>The Green Dragon</em>.”</p><p></p><p>“How do we get there?”</p><p></p><p>“Well, you follow Mane here down to Market Square where you go right on Forest Road for a while ‘til you come to Main Road. The Green Dragon is just down Main a bit,” he explains, gesturing in an indistinct fashion.</p><p></p><p><em>Two Mane Roads?</em> Eabha thinks. <em>Great</em>.</p><p></p><p>“Now, you two will have to register yourselves and your possessions – that includes all weapons and magic items – at Town Hall within 24 hours,” he tells them. “And you might want to familiarize yourselves with the town’s laws.” </p><p></p><p>He points to a sign hanging on the side of the gatehouse before moving off to talk to another newcomer.</p><p></p><p>The women’s eyes scan the board, picking out what are – <em>for them</em> – the only relevant details:</p><p></p><p></p><p style="text-align: center"><strong>Town Crimes and Restrictions</strong></p> <p style="text-align: center"><strong>By Order of Cockermouth Town Council</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Misdemeanors (Max. Penalty - 1000 Gold Pieces)</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Brawling, Drunkenness, Bestiality, Exposure, Theft, Bad Puns, Speeding, Pocket Picking, Dueling, Loitering, Spitting, Stabbing, Dancing, Stuttering, <strong><span style="color: RoyalBlue">Aiding Druids</span></strong>, Gnome Racing, Vampirism</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Felonious Crimes (Max. Penalty - Imprisonment)</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Pyromania, Slander, Leering, Rioting, Lying to the DM, Using Illegal Currency, Urination in Public, Disobeying Town Constables or Military Officers, Biting, Picking Zits</p> <p style="text-align: center"></p> <p style="text-align: center">Unless on official duty, the following are also felonious: Wearing Metal Armour, Carrying 3 or More Weapons, Use of Any Offensive or Defensive Magic, Imbibing Magical Potions, Discharging Missiles, Asking Questions, Riding Animals (Except Bugbears)</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Serious Crimes (Max. Penalty - Death)</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Murder, Assassination, Killing, Carrying/Using Poison, Rape, Swearing, Vomiting, Making/Accepting Bribes, Possession of More Than 11 Magic Items, Tax Avoidance, Spying, Vagrancy, <strong><span style="color: RoyalBlue">Druidism</span></strong>, Dice Roll Cheating, Flying over Town/Castle, Self Abuse, Bleeding in a Public Place, Desertion, Bringing Bad Luck Upon Town, Possession of Illegal Currency in Excess of 50 Gold Pieces, Illegal Betting/Trading, Abuse of Officials (Town, Military and DM), Riding Slaves, Failure to Register Person, Weapons and Magic Items, Failure to Pay Funeral Expenses, Failure to Attend Temple Services Once Per Month</p><p></p><p></p><p>Druidism: punishable by death across the kingdom for many hundreds of years, since the War of the Third and the creation of the Druid Charter. The redhead casts a glance at her friend. Morihana does not appear concerned. Eabha knows that her nonchalance is (at least in part) a cover. Beneath it lurks rage. Morihana has witnessed the worst of the persecution of the Druids. She has seen the Tolgarian Knights, those self-appointed defenders of the kingdom and Church of Stollhaaven, ruin entire lives with their Inquisition. Eabha has also experienced the injustice of their single-minded mission to seek out and destroy those they have branded as heretics, but it was Morihana’s parents who were burned at the stake. And it is Morihana who lives in daily fear of arrest, torture and death.</p><p></p><p>Her status as an outlaw makes their task here in town doubly dangerous as they have come to search for her twin brother, Dwiss, also a Druid. Only the worst kind of situation would force Morihana out of the wilderness and into a town such as Cockermouth, and her brother’s disappearance is just such a situation. But all the women have to go on is her vague sense that something terrible happened to Dwiss when he headed south several weeks ago.</p><p></p><p>They realize they cannot be too careful now. These are dangerous and uncertain times for everyone in the kingdom. It has been just a couple of months since the assassination of the Crown Prince took place here in Cockermouth. A coming war with the Orcs in the South now seems to be more than a rumour. And one wrong move or an unwisely spoken word could lead to Morihana’s sharing her parents’ fate.</p><p></p><p style="text-align: center">* * *</p><p></p><p>Elsewhere in town, a motley looking group bursts through a small door at the base of a tall, black tower and out onto the street. Blinking in the strong sunlight, they look around, slightly dazed. Most of them are covered in rat bites, old and new. Some of those sporting the bites look ill. </p><p></p><p>Townspeople stop and stare, wondering who the man and the three females (“Oh, look! One’s an elf!” someone says a little too loudly) might be, and why they are accompanied by a distinctly ticked-off looking black cat.</p><p></p><p>The companions talk amongst themselves for a moment, but they are obviously confused. Where do they go now? The cat, having lost what was left of its patience, simply scampers away down the street, off toward the Temple. The group follows.</p><p></p><p style="text-align: center">* * *</p><p></p><p>Finding <em>The Green Dragon</em> turns out to be trickier than the two women had imagined. They quickly begin to curse the town’s founders and all subsequent generations for their bizarre sense of humour. Not only is there a Mane Road and a Main Road, but there are Wright, Write and Right Streets. And Knight and Night. Morihana and Eabha come across <em>Green Dragoon</em> and <em>Green Lagoon</em> inns on their way to their intended destination. Nerves frayed by the long journey, the friends let their frustration get the better of them and argue in the street about where to stay.</p><p></p><p>When they finally <em>d</em>o locate <em>The Green Dragon</em> – a pleasant looking building with the oddest green roof tiles – they are happy to find that it is a reputable inn with good service. They leave their horses with the stable boy, Toomie, who promises to take them out into the paddock during the day for exercise. The proprietor, George, gives them a room overlooking the street and tells them that Toomie will bring up a bathtub and hot water as soon as he can.</p><p> </p><p>Both women bathe and change into fresh clothes before going down to the dining room for a delicious supper of rabbit stew. Soon, they find themselves talking with a pleasant young man named Wassup. They move to the bar where he buys them drinks. There is some decent entertainment – a good looking woman playing the lute, her rat bites only recently healed – but Eabha is eager to hear anything about this town and is pleased to have a possible source of information. Wassup tells them he’s in Cockermouth studying medicine under a Doctor Waring. However, when questioned about recent events, Wassup does not reveal anything interesting or important. He mentions the assassination of Prince Waldeguard, but does not really know the details. He tells them that just a couple of months ago there was a battle in the streets of the town and that magic was involved, but again, he is not very descriptive. Perhaps sensing their boredom with his conversation, Wassup eventually head upstairs to his room.</p><p></p><p>At this point, Morihana and Eabha separate and wander about the crowded bar to see what they can learn. Morihana overhears a few people discussing the food at <em>The Green Lagoon</em>, noting that a special spice they use there seems to make the food unforgettable. She isn’t sure of the value of this piece of information but looks around for Eabha. She spots her standing near a couple of soldiers.</p><p></p><p>Eabha listens as the soldiers talk. </p><p></p><p>"It was down by the wharf that we captured the wretched thing. One of those half Elf/half Orcs." </p><p></p><p><em>A half Elf/Orc?</em> </p><p></p><p>Eabha, who has spent a fair amount of her life defending the southern border of Stollhaaven against Orcs, has never heard of such a thing. Nor can she even imagine it.</p><p></p><p>"Oh, yeah?" the other soldier asks. "You've seen one of 'em, then?"</p><p></p><p>"Yup. We took it up to the castle dungeon for questioning, but I heard it was found dead in its cell the next day, before anything useful could be gotten out of it."</p><p></p><p>"Dead? Well, who killed it?"</p><p></p><p>"No idea. But there's plenty around who don't care for those abominations."</p><p></p><p>"True."</p><p></p><p>The soldiers have had a few drinks and seem to be in a good enough mood so she approaches them. After all, Eabha was, until just recently, a soldier herself. She explains that she accidentally overheard them and is curious about this strange creature. But she is met with icy stares. They tell her that she will undoubtedly hear more, but make it clear that she will <em>not</em> hear it from them. Even Morihana’s arrival with beer for the men does not change their disposition. </p><p></p><p>Moving away from the soldiers, the women discuss what they have learned. Morihana shares her news about <em>The Green Lagoon</em> and its food, and draws Eabha’s wrath for confusing the place with <em>The Green Dragoon</em>. They consider having lunch there the next day to check it out. Morihana admits to having heard about the half Elf/Orcs during her travels as a courier, but she doesn’t know much about them. It’s late and they’re tired, so they decide to go upstairs.</p><p></p><p>As they prepare for bed, they discuss their plans for the following day.</p><p></p><p>“I’m not sure we should register our magic items,” Morihana says. “I don’t want to lose my circlet. I have a feeling it might be confiscated. This doesn’t seem like a magic-friendly town.”</p><p></p><p>Eabha glances down at her bracelet. Two of the charms that dangle from it are shapeless blobs of silver. A third is in the form of her Druid friend. The fourth is a hooded Ranger: her old captain and friend, Savantur. She wonders where he is now. When their militia in Headly was disbanded a couple of months ago, he had joined many of the others in the regiments and headed south in preparation for the coming war with the Orcs. It is good to know, though, that he is not so far away as long as she has the bracelet.</p><p></p><p>Eabha agrees that they won't turn anything over to the town and climbs into bed. She doesn’t realize how tired she is until her head hits the pillow. She means to ask Morihana again how they intend to go about finding her brother, but she is too tired. Minutes later, she is fast asleep.</p></blockquote><p></p>
[QUOTE="eabha, post: 2227897, member: 23738"] [b]Part I - Cockermouth[/b] [SIZE=2][B]Chapter I - Arrivals[/B][/SIZE] Under a hot mid-afternoon sun, barges laden with goods for sale and trade travel the River Cocker. Where the rapids are most formidable, just outside of town, horses on shore are rigged to pull the vessels against the flow of the river, which cuts through the gorge on its northerly course. On the road along the bank, two women on horseback stop briefly to take in the scene. A grey wolf sits in the shade cast by one of the horses and looks up at the rider, panting. One of the women – powerfully built with long, red dreadlocks hanging down her back – turns to the other, who appears lost in her thoughts. “Well, what do you think?” Her friend, a petite brunette with green eyes, shakes her head as if to clear her mind. “I really don’t want to be here.” “I know what you mean.” The women are dusty and tired, and have travelled a week to get to the unremarkable border town of Cockermouth, which lies just upriver of them now – a collection of winding streets, grey granite buildings and unfamiliar people. Neither of them knows exactly what they will find here, but it was with a sense of urgency that they left behind the relative safety of the northern forests and countryside. “Is he here?” the redhead asks. “Can you sense him?” The brunette closes her eyes and lifts her face to the sun for a moment. “I’m not sure.” They continue down the road, the wolf trailing behind, and come to a gate leading into town. There, the two women stop and dismount. A guard approaches them to ask what their business is in Cockermouth. In the most casual tone they can manage, they explain that they are just a couple of travelers passing through and that they might do a little shopping while in town. The guard asks to see their identification. The brunette, Morihana Cahira, hands over her papers first. If she is at all nervous, her face does not betray it. Her papers are legitimate and satisfy the guard. He hands them back and turns to the redhead, Eabha Magorin. Her papers, too, are in order. “We’re probably going to be here a few days. Can you recommend a good place to stay?” asks Morihana. “A couple of lovely young ladies like yourselves?” the guard says, looking them over in a way that makes them feel vaguely uneasy. “[I]The Green Dragon[/I].” “How do we get there?” “Well, you follow Mane here down to Market Square where you go right on Forest Road for a while ‘til you come to Main Road. The Green Dragon is just down Main a bit,” he explains, gesturing in an indistinct fashion. [I]Two Mane Roads?[/I] Eabha thinks. [I]Great[/I]. “Now, you two will have to register yourselves and your possessions – that includes all weapons and magic items – at Town Hall within 24 hours,” he tells them. “And you might want to familiarize yourselves with the town’s laws.” He points to a sign hanging on the side of the gatehouse before moving off to talk to another newcomer. The women’s eyes scan the board, picking out what are – [I]for them[/I] – the only relevant details: [CENTER][B]Town Crimes and Restrictions By Order of Cockermouth Town Council Misdemeanors (Max. Penalty - 1000 Gold Pieces)[/B] Brawling, Drunkenness, Bestiality, Exposure, Theft, Bad Puns, Speeding, Pocket Picking, Dueling, Loitering, Spitting, Stabbing, Dancing, Stuttering, [B][COLOR=RoyalBlue]Aiding Druids[/COLOR][/B], Gnome Racing, Vampirism [B]Felonious Crimes (Max. Penalty - Imprisonment)[/B] Pyromania, Slander, Leering, Rioting, Lying to the DM, Using Illegal Currency, Urination in Public, Disobeying Town Constables or Military Officers, Biting, Picking Zits Unless on official duty, the following are also felonious: Wearing Metal Armour, Carrying 3 or More Weapons, Use of Any Offensive or Defensive Magic, Imbibing Magical Potions, Discharging Missiles, Asking Questions, Riding Animals (Except Bugbears) [B]Serious Crimes (Max. Penalty - Death)[/B] Murder, Assassination, Killing, Carrying/Using Poison, Rape, Swearing, Vomiting, Making/Accepting Bribes, Possession of More Than 11 Magic Items, Tax Avoidance, Spying, Vagrancy, [B][COLOR=RoyalBlue]Druidism[/COLOR][/B], Dice Roll Cheating, Flying over Town/Castle, Self Abuse, Bleeding in a Public Place, Desertion, Bringing Bad Luck Upon Town, Possession of Illegal Currency in Excess of 50 Gold Pieces, Illegal Betting/Trading, Abuse of Officials (Town, Military and DM), Riding Slaves, Failure to Register Person, Weapons and Magic Items, Failure to Pay Funeral Expenses, Failure to Attend Temple Services Once Per Month[/CENTER] Druidism: punishable by death across the kingdom for many hundreds of years, since the War of the Third and the creation of the Druid Charter. The redhead casts a glance at her friend. Morihana does not appear concerned. Eabha knows that her nonchalance is (at least in part) a cover. Beneath it lurks rage. Morihana has witnessed the worst of the persecution of the Druids. She has seen the Tolgarian Knights, those self-appointed defenders of the kingdom and Church of Stollhaaven, ruin entire lives with their Inquisition. Eabha has also experienced the injustice of their single-minded mission to seek out and destroy those they have branded as heretics, but it was Morihana’s parents who were burned at the stake. And it is Morihana who lives in daily fear of arrest, torture and death. Her status as an outlaw makes their task here in town doubly dangerous as they have come to search for her twin brother, Dwiss, also a Druid. Only the worst kind of situation would force Morihana out of the wilderness and into a town such as Cockermouth, and her brother’s disappearance is just such a situation. But all the women have to go on is her vague sense that something terrible happened to Dwiss when he headed south several weeks ago. They realize they cannot be too careful now. These are dangerous and uncertain times for everyone in the kingdom. It has been just a couple of months since the assassination of the Crown Prince took place here in Cockermouth. A coming war with the Orcs in the South now seems to be more than a rumour. And one wrong move or an unwisely spoken word could lead to Morihana’s sharing her parents’ fate. [CENTER]* * *[/CENTER] Elsewhere in town, a motley looking group bursts through a small door at the base of a tall, black tower and out onto the street. Blinking in the strong sunlight, they look around, slightly dazed. Most of them are covered in rat bites, old and new. Some of those sporting the bites look ill. Townspeople stop and stare, wondering who the man and the three females (“Oh, look! One’s an elf!” someone says a little too loudly) might be, and why they are accompanied by a distinctly ticked-off looking black cat. The companions talk amongst themselves for a moment, but they are obviously confused. Where do they go now? The cat, having lost what was left of its patience, simply scampers away down the street, off toward the Temple. The group follows. [CENTER]* * *[/CENTER] Finding [I]The Green Dragon[/I] turns out to be trickier than the two women had imagined. They quickly begin to curse the town’s founders and all subsequent generations for their bizarre sense of humour. Not only is there a Mane Road and a Main Road, but there are Wright, Write and Right Streets. And Knight and Night. Morihana and Eabha come across [I]Green Dragoon[/I] and [I]Green Lagoon[/I] inns on their way to their intended destination. Nerves frayed by the long journey, the friends let their frustration get the better of them and argue in the street about where to stay. When they finally [I]d[/I]o locate [I]The Green Dragon[/I] – a pleasant looking building with the oddest green roof tiles – they are happy to find that it is a reputable inn with good service. They leave their horses with the stable boy, Toomie, who promises to take them out into the paddock during the day for exercise. The proprietor, George, gives them a room overlooking the street and tells them that Toomie will bring up a bathtub and hot water as soon as he can. Both women bathe and change into fresh clothes before going down to the dining room for a delicious supper of rabbit stew. Soon, they find themselves talking with a pleasant young man named Wassup. They move to the bar where he buys them drinks. There is some decent entertainment – a good looking woman playing the lute, her rat bites only recently healed – but Eabha is eager to hear anything about this town and is pleased to have a possible source of information. Wassup tells them he’s in Cockermouth studying medicine under a Doctor Waring. However, when questioned about recent events, Wassup does not reveal anything interesting or important. He mentions the assassination of Prince Waldeguard, but does not really know the details. He tells them that just a couple of months ago there was a battle in the streets of the town and that magic was involved, but again, he is not very descriptive. Perhaps sensing their boredom with his conversation, Wassup eventually head upstairs to his room. At this point, Morihana and Eabha separate and wander about the crowded bar to see what they can learn. Morihana overhears a few people discussing the food at [I]The Green Lagoon[/I], noting that a special spice they use there seems to make the food unforgettable. She isn’t sure of the value of this piece of information but looks around for Eabha. She spots her standing near a couple of soldiers. Eabha listens as the soldiers talk. "It was down by the wharf that we captured the wretched thing. One of those half Elf/half Orcs." [I]A half Elf/Orc?[/I] Eabha, who has spent a fair amount of her life defending the southern border of Stollhaaven against Orcs, has never heard of such a thing. Nor can she even imagine it. "Oh, yeah?" the other soldier asks. "You've seen one of 'em, then?" "Yup. We took it up to the castle dungeon for questioning, but I heard it was found dead in its cell the next day, before anything useful could be gotten out of it." "Dead? Well, who killed it?" "No idea. But there's plenty around who don't care for those abominations." "True." The soldiers have had a few drinks and seem to be in a good enough mood so she approaches them. After all, Eabha was, until just recently, a soldier herself. She explains that she accidentally overheard them and is curious about this strange creature. But she is met with icy stares. They tell her that she will undoubtedly hear more, but make it clear that she will [I]not[/I] hear it from them. Even Morihana’s arrival with beer for the men does not change their disposition. Moving away from the soldiers, the women discuss what they have learned. Morihana shares her news about [I]The Green Lagoon[/I] and its food, and draws Eabha’s wrath for confusing the place with [I]The Green Dragoon[/I]. They consider having lunch there the next day to check it out. Morihana admits to having heard about the half Elf/Orcs during her travels as a courier, but she doesn’t know much about them. It’s late and they’re tired, so they decide to go upstairs. As they prepare for bed, they discuss their plans for the following day. “I’m not sure we should register our magic items,” Morihana says. “I don’t want to lose my circlet. I have a feeling it might be confiscated. This doesn’t seem like a magic-friendly town.” Eabha glances down at her bracelet. Two of the charms that dangle from it are shapeless blobs of silver. A third is in the form of her Druid friend. The fourth is a hooded Ranger: her old captain and friend, Savantur. She wonders where he is now. When their militia in Headly was disbanded a couple of months ago, he had joined many of the others in the regiments and headed south in preparation for the coming war with the Orcs. It is good to know, though, that he is not so far away as long as she has the bracelet. Eabha agrees that they won't turn anything over to the town and climbs into bed. She doesn’t realize how tired she is until her head hits the pillow. She means to ask Morihana again how they intend to go about finding her brother, but she is too tired. Minutes later, she is fast asleep. [/QUOTE]
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