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Evocation Druid Build Idea
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<blockquote data-quote="paulclarksaintjohn" data-source="post: 7070433" data-attributes="member: 6872087"><p>I would look at the cleric domains to see if you can get a similar effect to what you are trying to do. If you want to cast any of the wizard spells, you will need to invest in Intelligence which may make your build MAD. If you go with a cleric multiclass, it uses the same attributes so no MAD. You will loose spell sculpting but much of the druid's power is in controlling the terrain and the enemy. Even if you sculpt the spells around your party members, they may still be stuck in the middle of the terrain effects. I took part in a 3.5 campaign where we had a druid that used flame strike as his main attack spell. Our solution was for the party members to wear Rings of Fire Resistance and let him cut loose. The rings absorbed most of the damage if we were caught in the effect.</p><p></p><p>Some of the Druid spell combinations are fun. Cast "spike growth" and then yoyo the enemy back and forth using "Thorn Whip" and "Thunderwave". Each 10 foot movement through the spike growth area of effect does 4D4 damage plus the effect of the Thorn Whip or Thunderwave.</p></blockquote><p></p>
[QUOTE="paulclarksaintjohn, post: 7070433, member: 6872087"] I would look at the cleric domains to see if you can get a similar effect to what you are trying to do. If you want to cast any of the wizard spells, you will need to invest in Intelligence which may make your build MAD. If you go with a cleric multiclass, it uses the same attributes so no MAD. You will loose spell sculpting but much of the druid's power is in controlling the terrain and the enemy. Even if you sculpt the spells around your party members, they may still be stuck in the middle of the terrain effects. I took part in a 3.5 campaign where we had a druid that used flame strike as his main attack spell. Our solution was for the party members to wear Rings of Fire Resistance and let him cut loose. The rings absorbed most of the damage if we were caught in the effect. Some of the Druid spell combinations are fun. Cast "spike growth" and then yoyo the enemy back and forth using "Thorn Whip" and "Thunderwave". Each 10 foot movement through the spike growth area of effect does 4D4 damage plus the effect of the Thorn Whip or Thunderwave. [/QUOTE]
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