Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Evocative Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Klaus" data-source="post: 1560741" data-attributes="member: 607"><p>About a year ago I wrote an article for the Fiery Dragon website that covered ways to keep the game moving, specially for those of us who can rarely get a game going (about once every 4 or 5 months. One of the tips was Being prepared:</p><p></p><p>"Be prepared: Are you putting a ghost in your adventure? Then go over its powers and make sure you understand how to use them. Prepare strategies, complete with save DCs and effects. For my latest game, I had an evil 8th-level cleric face the party. His round-by-round strategy was something like this:</p><p></p><p>Preparation before combat (by round): 1 — magic vestment (AC 19); 2 — guidance (+1 attack); 3 — entropic shield (20% miss chance); 4 — divine favor (Str 18, attack +12/+7, damage 1d10+5+1d6, hp 60), when divine favor ends, bull’s strength (Str 17, attack +11, damage 1d10+4+1d6); 5 — summon monster II (fiendish wolf); 6 — spiritual weapon (+6 attack, damage 1d8).</p><p></p><p>Combat Round by Round: 1 — Direct spiritual weapon and cast command ("flee", DC 14); 2 and 3 — melee (Sunder at +16); 4 — hold person (DC 15); 5 — melee; 6 — contagion (DC 16); 7 — divine favor (+2 attack and damage) and direct SW; 8 — shatter; 9 — air walk and climb up 20 ft. to window, SW attacks and ends; 10 — walk away, then drink fly potion and fly faster. Substitute for healing whenever needed."</p><p></p><p>Those round-by-round reminders can really help you use those nifty spells, powers and maneuvers that would otherwise be forgotten (done that far too much...). Plus, you can get descriptions of actions done in advance. And select spells for specific purposes (like the evil troglodyte cleric that prepares "death knell" so he can boost himself up by slaying his own pet monitor lizard... nothing says "evil" like killing your own pet).</p><p></p><p>And that goes for PCs as well. Got Improved Sunder? Go for the opponent's weapon every now and then.</p></blockquote><p></p>
[QUOTE="Klaus, post: 1560741, member: 607"] About a year ago I wrote an article for the Fiery Dragon website that covered ways to keep the game moving, specially for those of us who can rarely get a game going (about once every 4 or 5 months. One of the tips was Being prepared: "Be prepared: Are you putting a ghost in your adventure? Then go over its powers and make sure you understand how to use them. Prepare strategies, complete with save DCs and effects. For my latest game, I had an evil 8th-level cleric face the party. His round-by-round strategy was something like this: Preparation before combat (by round): 1 — magic vestment (AC 19); 2 — guidance (+1 attack); 3 — entropic shield (20% miss chance); 4 — divine favor (Str 18, attack +12/+7, damage 1d10+5+1d6, hp 60), when divine favor ends, bull’s strength (Str 17, attack +11, damage 1d10+4+1d6); 5 — summon monster II (fiendish wolf); 6 — spiritual weapon (+6 attack, damage 1d8). Combat Round by Round: 1 — Direct spiritual weapon and cast command ("flee", DC 14); 2 and 3 — melee (Sunder at +16); 4 — hold person (DC 15); 5 — melee; 6 — contagion (DC 16); 7 — divine favor (+2 attack and damage) and direct SW; 8 — shatter; 9 — air walk and climb up 20 ft. to window, SW attacks and ends; 10 — walk away, then drink fly potion and fly faster. Substitute for healing whenever needed." Those round-by-round reminders can really help you use those nifty spells, powers and maneuvers that would otherwise be forgotten (done that far too much...). Plus, you can get descriptions of actions done in advance. And select spells for specific purposes (like the evil troglodyte cleric that prepares "death knell" so he can boost himself up by slaying his own pet monitor lizard... nothing says "evil" like killing your own pet). And that goes for PCs as well. Got Improved Sunder? Go for the opponent's weapon every now and then. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Evocative Combat
Top