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*Pathfinder & Starfinder
Evoker Wizard Veiled Illusionist Build, what do you think?
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<blockquote data-quote="GishBandit" data-source="post: 6782340" data-attributes="member: 58706"><p>This build requires the Advanced Players Guide (APG), Ultimate Magic (UM), Inner Sea Races (ISR), Pathfinder Society Primer (PSP), and the Dragon Empires Gazetteer (DEG). The Inner Sea Magic (ISM) for Thassilonian Magic is a little tricky, it is not allowed in PFS unless you have a chronicle sheet or what not to have access to Thassilonian Magic –Evoker (Wrath). The Inner Sea World guide (ISWG) is the last of the build’s books.</p><p></p><p>The classes are the Wizard (evoker) for the first five levels and the prestige class Veiled Illusionist the rest of the way. The strategy is control, it is incidental that there are damaging spells used as a tactic for that control. The cold metamagic rime spell will give the entangled condition for those that fail their saves. The entangled condition gives a -4 to dexterity and halves the creature’s speed. Sickening metamagic spell adds another -2 to the saving throws, much less attacks, skills and ability checks. You can only crack out the DC’s of the character so far. The next step is to lower the saving throw bonus of the targeted creature. Admixture School (APG) will allow you to convert the energy of a spell to cold if it is not cold damaging in the first place. A cold spell is needed to use the rime metamagic spell feat.</p><p></p><p>The two unretrainable background traits are Underlying Principles (ISR) and Worldly Talker (PSP). The evoker Thassilonian Magic school has you throwing to the four winds both abjuration and conjuration schools. You do not have them on your spell list and in order to cast their spells UMD is the only way. The two background traits give the character both the Intelligence to UMD instead of Charisma and makes UMD a class skill. Note, it doesn’t matter how this is done, as long as a region and magic background traits are not used. In PFS, there are very few ways to get UMD as a class skill outside of a magic trait.</p><p></p><p>Race: Elf </p><p></p><p>Traits: Overwhelming magic (ISR), Dream Speaker (APG), Low Light vision and Keen Senses. The first trait will give you spell focus evocation as a bonus feat. That feat is a prerequisite for the first and third level feats of the class. In PFS, the wizard class replaces scribe scroll with spell focus illusion. Again that would be the prerequisite for Veiled Illusionist prestige class. In a home campaign, ask your GM to switch out the same two feats.Dream Speaker gives the character a free +1 to divination school DC’s and sleep affects. Not to mention the spell focus feats to help raise your DC’s along with qualifying for other options for the character.Feats at each level: </p><p></p><p> 1st spell specialization (APG), and 3rd varisian tattoo (ISM). These two feats raise the caster level of the evocation school for more of a punch. You don’t have to have empower metamagic spell to raise damage and you can increase the highest level spell you have, Nice! This is so one of your highest level spells has a little more bang to it than normal.</p><p></p><p>Note: both these feats have the prerequisite of spell focus and increasing the level of evocation spells gives the most bang for your spell (buck or gold piece).</p><p></p><p>5th Additional Traits (Wayang spellhunter and magical lineage), and the bonus feat is piercing metamagic spell for this level. You cannot retrain your background traits. You can retrain the Additional Traits feat. As the character rises up in level, retraining the additional traits feat will allow you to give higher level spells more of a boost from rime metamagic spell from a rod and piercing metamagic spell. Remember, Admixture School will help you change the spell to cold so you can use the rime metamagic spell rod.</p><p></p><p> 7th Sickening Metamagic spell, this spell is a nice touch to a second or higher level spell. It is there to lower the saving throw bonus along with the rime metamagic spell feat. Making the character’s DC’s tougher to pass. Maybe you might have flaming sphere and fireball attached to the background traits in the additional traits feat gained at fifth level. Convert them both to cold damage and along with the rime metamagic feat the saves are getting real tough to pass for that targeted creature. Add a spell like slow to the mix and the fight was over when the creature failed its first saving throw.</p><p></p><p>9th Dazing metamagic spell, a failed save to a second or higher level spell and that creature is out of the fight and can take damage. Cry Havoc and slip in the dogs of war.</p><p></p><p>11th quicken metamagic spell, a touch of control after a quickened, sickened, Burst of Radiance or sound burst is cast to lower the save of the targeted creature and as a standard action Phantasmal Killer kills the poor targeted sap in one round before the Big Bad Fight (BBF) can get started.</p><p></p><p> Not only is control in this build but the prestige class Veiled Illusionist gives other options. Illusion has a lot of deception and hiding built into the spells. Also, it gives an Illusion spell of your choice when the character goes up in level. When you go up in level in a prestige class you do not get the required two spells a wizard normally gets to scribe in the spell book unless the prestige class specifically says so. Pathfinder Forever!!!!</p></blockquote><p></p>
[QUOTE="GishBandit, post: 6782340, member: 58706"] This build requires the Advanced Players Guide (APG), Ultimate Magic (UM), Inner Sea Races (ISR), Pathfinder Society Primer (PSP), and the Dragon Empires Gazetteer (DEG). The Inner Sea Magic (ISM) for Thassilonian Magic is a little tricky, it is not allowed in PFS unless you have a chronicle sheet or what not to have access to Thassilonian Magic –Evoker (Wrath). The Inner Sea World guide (ISWG) is the last of the build’s books. The classes are the Wizard (evoker) for the first five levels and the prestige class Veiled Illusionist the rest of the way. The strategy is control, it is incidental that there are damaging spells used as a tactic for that control. The cold metamagic rime spell will give the entangled condition for those that fail their saves. The entangled condition gives a -4 to dexterity and halves the creature’s speed. Sickening metamagic spell adds another -2 to the saving throws, much less attacks, skills and ability checks. You can only crack out the DC’s of the character so far. The next step is to lower the saving throw bonus of the targeted creature. Admixture School (APG) will allow you to convert the energy of a spell to cold if it is not cold damaging in the first place. A cold spell is needed to use the rime metamagic spell feat. The two unretrainable background traits are Underlying Principles (ISR) and Worldly Talker (PSP). The evoker Thassilonian Magic school has you throwing to the four winds both abjuration and conjuration schools. You do not have them on your spell list and in order to cast their spells UMD is the only way. The two background traits give the character both the Intelligence to UMD instead of Charisma and makes UMD a class skill. Note, it doesn’t matter how this is done, as long as a region and magic background traits are not used. In PFS, there are very few ways to get UMD as a class skill outside of a magic trait. Race: Elf Traits: Overwhelming magic (ISR), Dream Speaker (APG), Low Light vision and Keen Senses. The first trait will give you spell focus evocation as a bonus feat. That feat is a prerequisite for the first and third level feats of the class. In PFS, the wizard class replaces scribe scroll with spell focus illusion. Again that would be the prerequisite for Veiled Illusionist prestige class. In a home campaign, ask your GM to switch out the same two feats.Dream Speaker gives the character a free +1 to divination school DC’s and sleep affects. Not to mention the spell focus feats to help raise your DC’s along with qualifying for other options for the character.Feats at each level: 1st spell specialization (APG), and 3rd varisian tattoo (ISM). These two feats raise the caster level of the evocation school for more of a punch. You don’t have to have empower metamagic spell to raise damage and you can increase the highest level spell you have, Nice! This is so one of your highest level spells has a little more bang to it than normal. Note: both these feats have the prerequisite of spell focus and increasing the level of evocation spells gives the most bang for your spell (buck or gold piece). 5th Additional Traits (Wayang spellhunter and magical lineage), and the bonus feat is piercing metamagic spell for this level. You cannot retrain your background traits. You can retrain the Additional Traits feat. As the character rises up in level, retraining the additional traits feat will allow you to give higher level spells more of a boost from rime metamagic spell from a rod and piercing metamagic spell. Remember, Admixture School will help you change the spell to cold so you can use the rime metamagic spell rod. 7th Sickening Metamagic spell, this spell is a nice touch to a second or higher level spell. It is there to lower the saving throw bonus along with the rime metamagic spell feat. Making the character’s DC’s tougher to pass. Maybe you might have flaming sphere and fireball attached to the background traits in the additional traits feat gained at fifth level. Convert them both to cold damage and along with the rime metamagic feat the saves are getting real tough to pass for that targeted creature. Add a spell like slow to the mix and the fight was over when the creature failed its first saving throw. 9th Dazing metamagic spell, a failed save to a second or higher level spell and that creature is out of the fight and can take damage. Cry Havoc and slip in the dogs of war. 11th quicken metamagic spell, a touch of control after a quickened, sickened, Burst of Radiance or sound burst is cast to lower the save of the targeted creature and as a standard action Phantasmal Killer kills the poor targeted sap in one round before the Big Bad Fight (BBF) can get started. Not only is control in this build but the prestige class Veiled Illusionist gives other options. Illusion has a lot of deception and hiding built into the spells. Also, it gives an Illusion spell of your choice when the character goes up in level. When you go up in level in a prestige class you do not get the required two spells a wizard normally gets to scribe in the spell book unless the prestige class specifically says so. Pathfinder Forever!!!! [/QUOTE]
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