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<blockquote data-quote="Lanefan" data-source="post: 8031734" data-attributes="member: 29398"><p>Perhaps there are better ways, but bonuses-penalties to stats are simple, straightforward, and easy to grok.</p><p></p><p>If you-as-player don't want to deal with bonuses-penalties, play a Human.</p><p></p><p>And from there it's a very short step to removing creature type entirely as a mechanical variable, which while being fine for thems as wants it, makes me ask why even bother having different PC creature types?</p><p></p><p>Makes it easier to balance, to be sure.</p><p></p><p>And makes it a whole lot blander.</p><p></p><p>On the topic of NPCs using generic decriptions - e.g. Elves are dextrous but unwise, Gnomes are smart but weak, Orcs are tough but ugly, etc. - but allowing PCs of any creature type to be just as flexible as Humans and to mechanically ignore said generic descriptions, my immediate question is this: if you want to play a particular non-Human creature type why can't you accept that said non-Human creature type (no matter what it is) comes with certain strings attached?</p><p></p><p>Put another way, what's the problem with having PCs of a certain creature type reflect the general tendencies of that creature?</p><p></p><p>This seems to me like a broad-based case of players wanting to have thier cake and eat it too.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8031734, member: 29398"] Perhaps there are better ways, but bonuses-penalties to stats are simple, straightforward, and easy to grok. If you-as-player don't want to deal with bonuses-penalties, play a Human. And from there it's a very short step to removing creature type entirely as a mechanical variable, which while being fine for thems as wants it, makes me ask why even bother having different PC creature types? Makes it easier to balance, to be sure. And makes it a whole lot blander. On the topic of NPCs using generic decriptions - e.g. Elves are dextrous but unwise, Gnomes are smart but weak, Orcs are tough but ugly, etc. - but allowing PCs of any creature type to be just as flexible as Humans and to mechanically ignore said generic descriptions, my immediate question is this: if you want to play a particular non-Human creature type why can't you accept that said non-Human creature type (no matter what it is) comes with certain strings attached? Put another way, what's the problem with having PCs of a certain creature type reflect the general tendencies of that creature? This seems to me like a broad-based case of players wanting to have thier cake and eat it too. [/QUOTE]
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