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Evolution of D&D, and choices
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<blockquote data-quote="Haldrik" data-source="post: 8031959" data-attributes="member: 6694221"><p>I view WotC as choosing to evolve. Even the originators of D&D seem "progressive for their times". In hindsight, the MeToo generation would be annoyed with their view of women, but on other issues they seemed decent. To their credit, there is only "one human race". Meanwhile, D&D continued to evolve. Things like the Strength deficiency for female characters were dropped a long time go. Oriental Adventures came out, during a time when Americans were fascinated with East Asian martial arts, Buddhism, Chinese, Thai, Japanese foods. In hindsight, some of the content seems unfortunate, but not really meanspirited. Its creators genuinely liked the cultures even if ignorant about them. For 5e, WotC worked hard to include women gamers, as well as black and latino American gamers. Crawford is a prominent spokesperson who is open and supportive of the LGBT community. The massive protests for justice for black Americans seems to have rushed the scheduling of some things that WotC were working on, but it seems like it was stuff that they were planning to do eventually anyway. Depending on the particular issue, the progress can feel protracted − two steps forward and one step back. In general, WotC seems genuine and moving in the right direction.</p><p></p><p>If anything, 5e is the edition that is all about trying to make as many players as happy as possible. It comes into existence from unprecedented massive surveys and playtesting. (Which I credit Mearls for.) And generally moves slowly and cautiously so as to get things right, to make as many players as happy as possible.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8031959, member: 6694221"] I view WotC as choosing to evolve. Even the originators of D&D seem "progressive for their times". In hindsight, the MeToo generation would be annoyed with their view of women, but on other issues they seemed decent. To their credit, there is only "one human race". Meanwhile, D&D continued to evolve. Things like the Strength deficiency for female characters were dropped a long time go. Oriental Adventures came out, during a time when Americans were fascinated with East Asian martial arts, Buddhism, Chinese, Thai, Japanese foods. In hindsight, some of the content seems unfortunate, but not really meanspirited. Its creators genuinely liked the cultures even if ignorant about them. For 5e, WotC worked hard to include women gamers, as well as black and latino American gamers. Crawford is a prominent spokesperson who is open and supportive of the LGBT community. The massive protests for justice for black Americans seems to have rushed the scheduling of some things that WotC were working on, but it seems like it was stuff that they were planning to do eventually anyway. Depending on the particular issue, the progress can feel protracted − two steps forward and one step back. In general, WotC seems genuine and moving in the right direction. If anything, 5e is the edition that is all about trying to make as many players as happy as possible. It comes into existence from unprecedented massive surveys and playtesting. (Which I credit Mearls for.) And generally moves slowly and cautiously so as to get things right, to make as many players as happy as possible. [/QUOTE]
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