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General Tabletop Discussion
*Pathfinder & Starfinder
Evolution of Rules, is it really a good thing or not?
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<blockquote data-quote="Morrus" data-source="post: 6221534" data-attributes="member: 1"><p>There will always be an element of fashion in there. Are today's preferred clothing styles better than those 10 years ago? Are today's novels better than those 10 years ago? Things in games which can - objectively - improve are production values (including art, editing, packaging, etc.) The actual words inside can evolve along with a trend, but, like clothing, that trend could be towards styles popular two decades ago.</p><p></p><p>I guess it partly breaks down to an art vs. science debate. Art doesn't improve; it just changes. Science does improve - it uses better tech and includes new discoveries*. </p><p></p><p>I think it can be safely argued that rules sometimes receive a more thorough mathematical workout during the design process than many some games used to; that's by no means a universal rule, though. But I guess it qualifies as an improvement rather than just a change.</p><p></p><p><span style="font-size: 9px">*That's not a great analogy. The scientific process doesn't change much. But science certainly builds on previous work and uses better tools as times passes.</span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6221534, member: 1"] There will always be an element of fashion in there. Are today's preferred clothing styles better than those 10 years ago? Are today's novels better than those 10 years ago? Things in games which can - objectively - improve are production values (including art, editing, packaging, etc.) The actual words inside can evolve along with a trend, but, like clothing, that trend could be towards styles popular two decades ago. I guess it partly breaks down to an art vs. science debate. Art doesn't improve; it just changes. Science does improve - it uses better tech and includes new discoveries*. I think it can be safely argued that rules sometimes receive a more thorough mathematical workout during the design process than many some games used to; that's by no means a universal rule, though. But I guess it qualifies as an improvement rather than just a change. [SIZE=1]*That's not a great analogy. The scientific process doesn't change much. But science certainly builds on previous work and uses better tools as times passes.[/SIZE] [/QUOTE]
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Evolution of Rules, is it really a good thing or not?
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