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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Evolution of Rules, is it really a good thing or not?
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<blockquote data-quote="the Jester" data-source="post: 6222556" data-attributes="member: 1210"><p>"Better..." </p><p></p><p>Better is a very subjective thing, especially when talking about gaming, where the whole darn topic is subjective to begin with! Just because I prefer D&D to Toon doesn't make D&D <em>better,</em> it just expresses my own preference. </p><p></p><p>As time goes on, rules (especially) sometimes get polished into <em>what I perceive as</em> a better state, but others may disagree. Occasionally, you'll find something that almost everyone agrees on (e.g. switching AC from descending to ascending), but that's pretty rare, and even then there are probably a few holdouts somewhere.</p><p></p><p>Modern iterations of a game are, I think, prone to reflect the tastes of the audience of the time. They usually try to fix what are perceived as the problems of the prior edition or version, but there are usually people who like those old problems as is and dispute the idea that they're problems at all!</p><p></p><p>So, are they better? I think it's a very rare instance indeed when you can point at one version of a game and declare it objectively better, short of a reprint that fixes typos and the like, and I think it's pretty clear that plenty of people prefer their tried and true, older version of a given game. So objectively, no, a new, more modern iteration is not generally going to be flat out better than an older one. But it's more likely to be to the taste of current players, and the novelty factor will often entice people who are satisfied with the version they're playing to try the new one out (and possibly adopt it).</p></blockquote><p></p>
[QUOTE="the Jester, post: 6222556, member: 1210"] "Better..." Better is a very subjective thing, especially when talking about gaming, where the whole darn topic is subjective to begin with! Just because I prefer D&D to Toon doesn't make D&D [i]better,[/i] it just expresses my own preference. As time goes on, rules (especially) sometimes get polished into [i]what I perceive as[/i] a better state, but others may disagree. Occasionally, you'll find something that almost everyone agrees on (e.g. switching AC from descending to ascending), but that's pretty rare, and even then there are probably a few holdouts somewhere. Modern iterations of a game are, I think, prone to reflect the tastes of the audience of the time. They usually try to fix what are perceived as the problems of the prior edition or version, but there are usually people who like those old problems as is and dispute the idea that they're problems at all! So, are they better? I think it's a very rare instance indeed when you can point at one version of a game and declare it objectively better, short of a reprint that fixes typos and the like, and I think it's pretty clear that plenty of people prefer their tried and true, older version of a given game. So objectively, no, a new, more modern iteration is not generally going to be flat out better than an older one. But it's more likely to be to the taste of current players, and the novelty factor will often entice people who are satisfied with the version they're playing to try the new one out (and possibly adopt it). [/QUOTE]
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Evolution of Rules, is it really a good thing or not?
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