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General Tabletop Discussion
*Pathfinder & Starfinder
Evolution of Rules, is it really a good thing or not?
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<blockquote data-quote="Neonchameleon" data-source="post: 6223194" data-attributes="member: 87792"><p>Is evolution of rules a good thing?</p><p></p><p>I need to split that question in half.</p><p></p><p>Is innovation of rules a good thing? Absolutely! Dread (to pick one example) is innovative - and no version of D&D matches it at what Dread does. (Dread would be pretty sucky for D&D as well).</p><p></p><p>Is throwing away old rulesets a good thing? Only occasionally. B/X and the Rules Compendium very definitely still stand up as good rules. Rifts on the other hand I'd rather run or play in another system. Almost any other system.</p><p></p><p>Innovation is not automatically better. Innovation just means you are trying to do something new. However that new thing will normally do <em>something</em> better than the old thing - and other things worse. But innovation allows you more options, and no game company I'm aware of has a squad of specially trained ninjas that will break into your house and steal your books. Having more options as to what to play is both a good thing for getting a game together and a good thing within the game as it gives you more sources of inspiration. Just don't think that it means you have to throw your old rulebooks out.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6223194, member: 87792"] Is evolution of rules a good thing? I need to split that question in half. Is innovation of rules a good thing? Absolutely! Dread (to pick one example) is innovative - and no version of D&D matches it at what Dread does. (Dread would be pretty sucky for D&D as well). Is throwing away old rulesets a good thing? Only occasionally. B/X and the Rules Compendium very definitely still stand up as good rules. Rifts on the other hand I'd rather run or play in another system. Almost any other system. Innovation is not automatically better. Innovation just means you are trying to do something new. However that new thing will normally do [I]something[/I] better than the old thing - and other things worse. But innovation allows you more options, and no game company I'm aware of has a squad of specially trained ninjas that will break into your house and steal your books. Having more options as to what to play is both a good thing for getting a game together and a good thing within the game as it gives you more sources of inspiration. Just don't think that it means you have to throw your old rulebooks out. [/QUOTE]
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Evolution of Rules, is it really a good thing or not?
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