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Evolution of the Fighter
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<blockquote data-quote="justanobody" data-source="post: 4543125" data-attributes="member: 70778"><p>OH, So you are playing the numbers game instead of playing D&D. Gotcha.</p><p></p><p>This is what the sheet has listed that a fighter can do, versus what he can really do.</p><p></p><p>So you think because a fighter doesn't have pick-pockets on his sheet he wasn't able to try to do so?</p><p></p><p>That isn't a game flaw, but a player and DM flaw.</p><p></p><p>Sure the fighter doesn't get any bonus from trying, and may even get penalties, but he didn't get told he cannot do so just because it wasn't written on his sheet.</p><p></p><p></p><p></p><p></p><p>No he doesn't unless he is an idiot. Fullplate is tactically the worst armor to wear. The limited mobility getting to places is the first problem. Taking it off to move around, means you have to have enough time to put it on before fighting, or everyone else is carrying this fighter around to get from battle to battle.</p><p></p><p>I don't play the min-maxing game, so if that is all the options mean that a fighter "lacked" then I got nothing to help you with.</p><p></p><p>The fighter now has less options because of the power system that defines what things he can and cannot do versus the more open systems of the past.</p><p></p><p>All those bonuses to dice mean nothing to the actual characters, and any player getting hung up on them as the options they have is missing 80% of the game. That part that the rules don't have anything for that is your own imagination.</p><p></p><p>Psionics just suck, but no other class had any kind of drawbacks if you really wanted to play that class.</p><p></p><p>So your want to play this teleporting fop instead of a fighter, just mean you didn't want to play a fighter. Not that it was deficient in options.</p><p></p><p>Maybe playing a fighter/mage would have been better.</p><p></p><p>Gosh the old multi-class system just let you do about anything, versus now where you are what you are, and to deviate you need some special class or PrC to tell you you can try something different.</p><p></p><p>That just makes me sick, that a book is needed to tell you you can try something.</p><p></p><p>Give me dual classing over all these PrCs and wannabe multiclassing systems in 4th.</p><p></p><p>Fighters don't do magic. They don't teleport. That isn't a lack of options, or design flaw, but a part of the fighter. Using teleport as some example seems to video gamey for me to even consider a serious arguement. Like trying to stick Nightcrawler into D&D or something.</p><p></p><p>Sure when you try to break the mold be making something that wasn't intended to exist in the world, it will break it and not work anymore.</p><p></p><p>D&D wasn't created to have everyone BAMPF around. That isn't a lack of options but a design and what it was intended to represent. It doesn't mean you can shove any idea into it and it work. If D&D doesn't offer Nightcrawler, then maybe another game would be better suited to it.</p><p></p><p>You cannot compare a fighter to another melee class, and act like you are comparing two fighters. Their purposes are not the same.</p><p></p><p>Your warblade fits into a subgenre of the main, so you need to place it into the mixed category it is and compare it to a F/MU as that is what it is.</p><p></p><p>There are 4 main archtypes of character, and they can be combined to form everything else.</p><p>F</p><p>C</p><p>T</p><p>MU</p><p></p><p>Any class of PrC can be created by combining those 4 mains.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4543125, member: 70778"] OH, So you are playing the numbers game instead of playing D&D. Gotcha. This is what the sheet has listed that a fighter can do, versus what he can really do. So you think because a fighter doesn't have pick-pockets on his sheet he wasn't able to try to do so? That isn't a game flaw, but a player and DM flaw. Sure the fighter doesn't get any bonus from trying, and may even get penalties, but he didn't get told he cannot do so just because it wasn't written on his sheet. No he doesn't unless he is an idiot. Fullplate is tactically the worst armor to wear. The limited mobility getting to places is the first problem. Taking it off to move around, means you have to have enough time to put it on before fighting, or everyone else is carrying this fighter around to get from battle to battle. I don't play the min-maxing game, so if that is all the options mean that a fighter "lacked" then I got nothing to help you with. The fighter now has less options because of the power system that defines what things he can and cannot do versus the more open systems of the past. All those bonuses to dice mean nothing to the actual characters, and any player getting hung up on them as the options they have is missing 80% of the game. That part that the rules don't have anything for that is your own imagination. Psionics just suck, but no other class had any kind of drawbacks if you really wanted to play that class. So your want to play this teleporting fop instead of a fighter, just mean you didn't want to play a fighter. Not that it was deficient in options. Maybe playing a fighter/mage would have been better. Gosh the old multi-class system just let you do about anything, versus now where you are what you are, and to deviate you need some special class or PrC to tell you you can try something different. That just makes me sick, that a book is needed to tell you you can try something. Give me dual classing over all these PrCs and wannabe multiclassing systems in 4th. Fighters don't do magic. They don't teleport. That isn't a lack of options, or design flaw, but a part of the fighter. Using teleport as some example seems to video gamey for me to even consider a serious arguement. Like trying to stick Nightcrawler into D&D or something. Sure when you try to break the mold be making something that wasn't intended to exist in the world, it will break it and not work anymore. D&D wasn't created to have everyone BAMPF around. That isn't a lack of options but a design and what it was intended to represent. It doesn't mean you can shove any idea into it and it work. If D&D doesn't offer Nightcrawler, then maybe another game would be better suited to it. You cannot compare a fighter to another melee class, and act like you are comparing two fighters. Their purposes are not the same. Your warblade fits into a subgenre of the main, so you need to place it into the mixed category it is and compare it to a F/MU as that is what it is. There are 4 main archtypes of character, and they can be combined to form everything else. F C T MU Any class of PrC can be created by combining those 4 mains. [/QUOTE]
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