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Evolution of the Fighter
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4543170" data-attributes="member: 710"><p>Yes, you are. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>You can't fill a niche "minimally". 5 ranks in Survival or Diplomacy at level 7 won't cut anything - you will still be a terrible tracker, and you won't convince anyone with your +4 to +6 modifiers to Diplomacy either. A Sorcerer gets your level of skill just by looking good!</p><p></p><p>Of course one of the biggest problems with cross class is not just from the fighter side, but from the way cross class skills are implemented in 3E, but it hits a fighter still harder then most classes. </p><p></p><p></p><p>With hyperbole: The solution to any fighter problems is by not playing a fighter.</p><p></p><p></p><p>Using a bow requires expending money on a good magical bow and spending resources for a good dexterity. It will give you passable ranged and passable melee attacks, but nothing that will really suffice.</p><p></p><p></p><p>Unfortunately, way to many enemies beat your Fighter at grappling, tripping, disarming or sundering based on size or used weaponry alone. </p><p></p><p></p><p>It has always been Full Plate as soon as possible, following by Mithral Full Plate closely after for my group. Unless we played a unusual type of Fighter, of course.</p><p></p><p></p><p>I played a Fighter without Weapon Specialization once - during our Shackled City campaign. </p><p></p><p></p><p>Actually, it is not unoptimized. The few situations where you actually need a different weapon then you specialized in, you compensate by simply hitting harder and more often. </p><p></p><p>After having played my "Maneuver Expert" Fighter, I can't shake off the feeling that I made a complicated character with a lot of options that would have been overshadowed by a simpler, weapon specialized character... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>It does. It is nice knowing that if the Fighter is too weak, the Cleric and Wizard can still lend some of their considerable power to compensate. Particularly great because Protection from Evil also nerfs a host of other options in the game (but at least not those for the Fighter...)</p><p></p><p></p><p>Cloak of Resistance is a must anyway, but Iron Will barely matters. Your Willpower will never reach those of anyone with a good Will Save.</p><p></p><p></p><p>Well, at least that will make the Rogue feel useful, too. </p><p></p><p></p><p>No, he certainly won't. But at least they just kill and don't turn him against his comrades.</p><p></p><p></p><p>Tanglefoot Bags are a good, broken equipment, that's true. Of course, the Warblade could use them, too. The bow will be very weak for any Fighter not focusing on it, which will lead to weaknesses in other areas...</p><p></p><p></p><p>I actually think he can't. If you want to really be good in more then one tactic, you will achieve it only at higher levels. And you're playing a Fighter from level 1-20, not just level 14-20. </p><p></p><p></p><p>Certainly. But whether that's the standard maneuver trip or a Warblade maneuver doesn't change this.</p><p></p><p></p><p>Well, my aforementioned fighter was pretty effective with re-using a full attack routine combined with a trip attempt. It got a little tedious. Unfortunately, variety wasn't really such an optimal tactic as I originally believed. After all, the Fighter was not meant to be a trip money, but a maneuver monkey...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4543170, member: 710"] Yes, you are. ;) You can't fill a niche "minimally". 5 ranks in Survival or Diplomacy at level 7 won't cut anything - you will still be a terrible tracker, and you won't convince anyone with your +4 to +6 modifiers to Diplomacy either. A Sorcerer gets your level of skill just by looking good! Of course one of the biggest problems with cross class is not just from the fighter side, but from the way cross class skills are implemented in 3E, but it hits a fighter still harder then most classes. With hyperbole: The solution to any fighter problems is by not playing a fighter. Using a bow requires expending money on a good magical bow and spending resources for a good dexterity. It will give you passable ranged and passable melee attacks, but nothing that will really suffice. Unfortunately, way to many enemies beat your Fighter at grappling, tripping, disarming or sundering based on size or used weaponry alone. It has always been Full Plate as soon as possible, following by Mithral Full Plate closely after for my group. Unless we played a unusual type of Fighter, of course. I played a Fighter without Weapon Specialization once - during our Shackled City campaign. Actually, it is not unoptimized. The few situations where you actually need a different weapon then you specialized in, you compensate by simply hitting harder and more often. After having played my "Maneuver Expert" Fighter, I can't shake off the feeling that I made a complicated character with a lot of options that would have been overshadowed by a simpler, weapon specialized character... :( It does. It is nice knowing that if the Fighter is too weak, the Cleric and Wizard can still lend some of their considerable power to compensate. Particularly great because Protection from Evil also nerfs a host of other options in the game (but at least not those for the Fighter...) Cloak of Resistance is a must anyway, but Iron Will barely matters. Your Willpower will never reach those of anyone with a good Will Save. Well, at least that will make the Rogue feel useful, too. No, he certainly won't. But at least they just kill and don't turn him against his comrades. Tanglefoot Bags are a good, broken equipment, that's true. Of course, the Warblade could use them, too. The bow will be very weak for any Fighter not focusing on it, which will lead to weaknesses in other areas... I actually think he can't. If you want to really be good in more then one tactic, you will achieve it only at higher levels. And you're playing a Fighter from level 1-20, not just level 14-20. Certainly. But whether that's the standard maneuver trip or a Warblade maneuver doesn't change this. Well, my aforementioned fighter was pretty effective with re-using a full attack routine combined with a trip attempt. It got a little tedious. Unfortunately, variety wasn't really such an optimal tactic as I originally believed. After all, the Fighter was not meant to be a trip money, but a maneuver monkey... [/QUOTE]
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