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Evolution of the Fighter
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<blockquote data-quote="WalterKovacs" data-source="post: 4543802" data-attributes="member: 63763"><p>A trained rogue vs. an untrained fighter will have a huge advantage.</p><p> </p><p>Unless the DM wants the rogue to rob everyone blind, the DC has to rise to the rogue's level of sleight of hand ... in which case the fighter can't pull it off.</p><p> </p><p>It's the same reason why the Fighter will constantly fail Wil saves. If you put a monster that can beat the BEST will save in the party, it will ALWAYS beat the WORST will save in the party. If it can hit the best AC, it will always hit the worst. That's one of the biggest problems of high level play.</p><p> </p><p>The DM is able to set DCs whever he wants to allow the fighter to do it.</p><p> </p><p>However, a DM that sets DCs so that it's possible for a fighter, but it's not automatic success for a rogue is basically saying "well, ignore your actual stats, and if you roll X or higher you get to do it, if you roll Y or lower you fail".</p><p> </p><p>If the solution to Fighter's being horrible at skills is to just ignore the entire skill system ... well that's a rule zero fix. Ignoring the problem does not mean the problem isn't there.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4543802, member: 63763"] A trained rogue vs. an untrained fighter will have a huge advantage. Unless the DM wants the rogue to rob everyone blind, the DC has to rise to the rogue's level of sleight of hand ... in which case the fighter can't pull it off. It's the same reason why the Fighter will constantly fail Wil saves. If you put a monster that can beat the BEST will save in the party, it will ALWAYS beat the WORST will save in the party. If it can hit the best AC, it will always hit the worst. That's one of the biggest problems of high level play. The DM is able to set DCs whever he wants to allow the fighter to do it. However, a DM that sets DCs so that it's possible for a fighter, but it's not automatic success for a rogue is basically saying "well, ignore your actual stats, and if you roll X or higher you get to do it, if you roll Y or lower you fail". If the solution to Fighter's being horrible at skills is to just ignore the entire skill system ... well that's a rule zero fix. Ignoring the problem does not mean the problem isn't there. [/QUOTE]
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