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Evolution of the Fighter
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<blockquote data-quote="ProfessorCirno" data-source="post: 4544594" data-attributes="member: 65637"><p>I think the reason fighters got a lot of flak is because of how PrCs are viewed. I think the big thing that plagued 3.5 is the idea of a "level dip" into a certain class. Mechanically allowable, but I really, really don't think that's what the game had in mind.</p><p></p><p>With the vast number of feats, the fighter was the most capable to enter (almost any) PrC; that's why CharOps loved fighter dips so much. If you look away from the whole level dipping issue, a fighter who's multiclassed in the sense of alternating levels gains a <strong>lot</strong>; there's very, very few PrCs he can't go into. And even straight fighter has a whole lot of options. PrCs, I think, shouldn't be seen as a bonus class; they should be seen as simply the next step for the character. A PrC is what the base class is leading up to, not something you do for a level or two for a few toys.</p><p></p><p>As for 4e, I've ultimately found that it's best not to think in terms of class, but to think in terms of...uh...the word I forgot. So you wouldn't say "I want a fighter," you'd say "I want a two hander who does damage. Oh, barbarian." Or "I want a heavily armored guy, hold the magic please. Oh hey, fighter." It's the opposite of 3.5's way of going class <strong>then</strong> role; in 4e, the classes fall <strong>under</strong> the role.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4544594, member: 65637"] I think the reason fighters got a lot of flak is because of how PrCs are viewed. I think the big thing that plagued 3.5 is the idea of a "level dip" into a certain class. Mechanically allowable, but I really, really don't think that's what the game had in mind. With the vast number of feats, the fighter was the most capable to enter (almost any) PrC; that's why CharOps loved fighter dips so much. If you look away from the whole level dipping issue, a fighter who's multiclassed in the sense of alternating levels gains a [B]lot[/B]; there's very, very few PrCs he can't go into. And even straight fighter has a whole lot of options. PrCs, I think, shouldn't be seen as a bonus class; they should be seen as simply the next step for the character. A PrC is what the base class is leading up to, not something you do for a level or two for a few toys. As for 4e, I've ultimately found that it's best not to think in terms of class, but to think in terms of...uh...the word I forgot. So you wouldn't say "I want a fighter," you'd say "I want a two hander who does damage. Oh, barbarian." Or "I want a heavily armored guy, hold the magic please. Oh hey, fighter." It's the opposite of 3.5's way of going class [B]then[/B] role; in 4e, the classes fall [B]under[/B] the role. [/QUOTE]
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